Lindström, P., Gulz, A., Haake, M., & Sjödén, B. (2011). Matching and mismatching between the pedagogical design principles of a math game and the actual practices of play. Journal of Computer Assisted Learning, 27(1), 90-103.
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Cita Chicago Style (17a ed.)
Lindström, P., A. Gulz, M. Haake, y B. Sjödén. "Matching and Mismatching Between the Pedagogical Design Principles of a Math Game and the Actual Practices of Play."
Journal of Computer Assisted Learning 27, no. 1 (2011): 90-103.
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Cita MLA (9a ed.)
Lindström, P., et al. "Matching and Mismatching Between the Pedagogical Design Principles of a Math Game and the Actual Practices of Play."
Journal of Computer Assisted Learning, vol. 27, no. 1, 2011, pp. 90-103.
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