J, S. R. (2010). Library programming with LEGO MINDSTORMS, Scratch, and PicoCricket: Analysis of best practices for public libraries. Computers in Libraries, 30(1), 16-22.
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Cita Chicago Style (17a ed.)
J, Suarez Romero. "Library Programming with LEGO MINDSTORMS, Scratch, and PicoCricket: Analysis of Best Practices for Public Libraries."
Computers in Libraries 30, no. 1 (2010): 16-22.
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Cita MLA (9a ed.)
J, Suarez Romero. "Library Programming with LEGO MINDSTORMS, Scratch, and PicoCricket: Analysis of Best Practices for Public Libraries."
Computers in Libraries, vol. 30, no. 1, 2010, pp. 16-22.
Copiado correctamente al portapapeles
Error al copiar al portapapeles
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