Rodrigues, L. F., Oliveira, A., & Costa, C. J. (2016). Playing seriously – How gamification and social cues influence bank customers to use gamified e-business applications. Computers in Human Behavior, 63, 392-408.
Copiado correctamente al portapapeles
Error al copiar al portapapeles
Cita Chicago Style (17a ed.)
Rodrigues, Luís Filipe, Abílio Oliveira, y Carlos J. Costa. "Playing Seriously – How Gamification and Social Cues Influence Bank Customers to Use Gamified E-business Applications."
Computers in Human Behavior 63 (2016): 392-408.
Copiado correctamente al portapapeles
Error al copiar al portapapeles
Cita MLA (9a ed.)
Rodrigues, Luís Filipe, et al. "Playing Seriously – How Gamification and Social Cues Influence Bank Customers to Use Gamified E-business Applications."
Computers in Human Behavior, vol. 63, 2016, pp. 392-408.
Copiado correctamente al portapapeles
Error al copiar al portapapeles
Precaución: Estas citas no son 100% exactas.