Ye, S., Hsiao, T., & Sun, C. (2018). Using commercial video games in flipped classrooms to support physical concept construction. Journal of Computer Assisted Learning, 34(5), 602-615.
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Cita Chicago Style (17a ed.)
Ye, S.‐H, T.‐Y Hsiao, y C.‐T Sun. "Using Commercial Video Games in Flipped Classrooms to Support Physical Concept Construction."
Journal of Computer Assisted Learning 34, no. 5 (2018): 602-615.
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Cita MLA (9a ed.)
Ye, S.‐H, et al. "Using Commercial Video Games in Flipped Classrooms to Support Physical Concept Construction."
Journal of Computer Assisted Learning, vol. 34, no. 5, 2018, pp. 602-615.
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