Cita APA (7a ed.)
Lai, C., Pellicano, G. R., Altavilla, D., Proietti, A., Lucarelli, G., Massaro, G., . . . Aceto, P. (2019). Violence in video game produces a lower activation of limbic and temporal areas in response to social inclusion images. Cognitive, Affective & Behavioral Neuroscience, 19(4), 898-910.
Cita Chicago Style (17a ed.)
Lai, Carlo, Gaia Romana Pellicano, Daniela Altavilla, Alessio Proietti, Giada Lucarelli, Giuseppe Massaro, Massimiliano Luciani, y Paola Aceto. "Violence in Video Game Produces a Lower Activation of Limbic and Temporal Areas in Response to Social Inclusion Images." Cognitive, Affective & Behavioral Neuroscience 19, no. 4 (2019): 898-910.
Cita MLA (9a ed.)
Lai, Carlo, et al. "Violence in Video Game Produces a Lower Activation of Limbic and Temporal Areas in Response to Social Inclusion Images." Cognitive, Affective & Behavioral Neuroscience, vol. 19, no. 4, 2019, pp. 898-910.
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