Nourse Reed, K., & Miller, A. (2020). Applying Gamification to the Library Orientation: A Study of Interactive User Experience and Engagement Preferences. Information Technology & Libraries, 39(3), 1-27.
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Cita Chicago Style (17a ed.)
Nourse Reed, Karen, y A. Miller. "Applying Gamification to the Library Orientation: A Study of Interactive User Experience and Engagement Preferences."
Information Technology & Libraries 39, no. 3 (2020): 1-27.
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Cita MLA (9a ed.)
Nourse Reed, Karen, y A. Miller. "Applying Gamification to the Library Orientation: A Study of Interactive User Experience and Engagement Preferences."
Information Technology & Libraries, vol. 39, no. 3, 2020, pp. 1-27.
Copiado correctamente al portapapeles
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