Scriven, P. (2023). A Social Phenomenology of Non-Player Characters (NPCs) in Videogames. Techné: Research in Philosophy & Technology, 27(2), 240-260.
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Cita Chicago Style (17a ed.)
Scriven, Paul. "A Social Phenomenology of Non-Player Characters (NPCs) in Videogames."
Techné: Research in Philosophy & Technology 27, no. 2 (2023): 240-260.
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Cita MLA (9a ed.)
Scriven, Paul. "A Social Phenomenology of Non-Player Characters (NPCs) in Videogames."
Techné: Research in Philosophy & Technology, vol. 27, no. 2, 2023, pp. 240-260.
Copiado correctamente al portapapeles
Error al copiar al portapapeles
Precaución: Estas citas no son 100% exactas.