Sureephong, P., Chernbumroong, S., Niemsup, S., Homla, P., Intawong, K., & Puritat, K. (2024). Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries. Information Technology & Libraries, 43(1), 1-27.
Copiado correctamente al portapapeles
Error al copiar al portapapeles
Cita Chicago Style (17a ed.)
Sureephong, Pradorn, Suepphong Chernbumroong, Supicha Niemsup, Pipitton Homla, Kannikar Intawong, y Kitti Puritat. "Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries."
Information Technology & Libraries 43, no. 1 (2024): 1-27.
Copiado correctamente al portapapeles
Error al copiar al portapapeles
Cita MLA (9a ed.)
Sureephong, Pradorn, et al. "Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries."
Information Technology & Libraries, vol. 43, no. 1, 2024, pp. 1-27.
Copiado correctamente al portapapeles
Error al copiar al portapapeles
Precaución: Estas citas no son 100% exactas.