Cita APA (7a ed.)
Sureephong, P., Chernbumroong, S., Niemsup, S., Homla, P., Intawong, K., & Puritat, K. (2024). Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries. Information Technology & Libraries, 43(1), 1-27.
Cita Chicago Style (17a ed.)
Sureephong, Pradorn, Suepphong Chernbumroong, Supicha Niemsup, Pipitton Homla, Kannikar Intawong, y Kitti Puritat. "Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries." Information Technology & Libraries 43, no. 1 (2024): 1-27.
Cita MLA (9a ed.)
Sureephong, Pradorn, et al. "Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries." Information Technology & Libraries, vol. 43, no. 1, 2024, pp. 1-27.
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