Oliveira, W., Dantas Scaico, P., Hamari, J., Li, Z., & Shi, L. (2025). The Effects of Gamification on Students' Flow Experience. Journal of Computer Assisted Learning, 41(5), 1-23.
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Cita Chicago Style (17a ed.)
Oliveira, Wilk, Pasqueline Dantas Scaico, Juho Hamari, Zhaoxing Li, y Lei Shi. "The Effects of Gamification on Students' Flow Experience."
Journal of Computer Assisted Learning 41, no. 5 (2025): 1-23.
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Cita MLA (9a ed.)
Oliveira, Wilk, et al. "The Effects of Gamification on Students' Flow Experience."
Journal of Computer Assisted Learning, vol. 41, no. 5, 2025, pp. 1-23.
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