Caracciolo, M. (2025). Gamification and the Ambiguities of Digital Play in Contemporary Fiction. Substance: A Review of Theory & Literary Criticism, 54(3), 34-53.
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Cita Chicago Style (17a ed.)
Caracciolo, Marco. "Gamification and the Ambiguities of Digital Play in Contemporary Fiction."
Substance: A Review of Theory & Literary Criticism 54, no. 3 (2025): 34-53.
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Cita MLA (9a ed.)
Caracciolo, Marco. "Gamification and the Ambiguities of Digital Play in Contemporary Fiction."
Substance: A Review of Theory & Literary Criticism, vol. 54, no. 3, 2025, pp. 34-53.
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