Cita APA (7a ed.)
Abrams, K. B., Zhang, Y., Wang, E., Folger, I. T., Zivsak, B. C., Cullen, N. A., . . . James, A. H. (2026). The impact of virtual reality analog-trauma films and Tetris gameplay duration on intrusive memories. Memory & Cognition, 54(6), 2326-2341.
Cita Chicago Style (17a ed.)
Abrams, Kenneth B., et al. "The Impact of Virtual Reality Analog-trauma Films and Tetris Gameplay Duration on Intrusive Memories." Memory & Cognition 54, no. 6 (2026): 2326-2341.
Cita MLA (9a ed.)
Abrams, Kenneth B., et al. "The Impact of Virtual Reality Analog-trauma Films and Tetris Gameplay Duration on Intrusive Memories." Memory & Cognition, vol. 54, no. 6, 2026, pp. 2326-2341.
Precaución: Estas citas no son 100% exactas.