Miller, K. J., Adair, B. S., Pearce, A. J., Said, C. M., Ozanne, E., & Morris, M. M. (2014). Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: A systematic review. Age & Ageing, 43(2), 188-196.
Copiado correctamente al portapapeles
Error al copiar al portapapeles
Cita Chicago Style (17a ed.)
Miller, Kimberly J., Brooke S. Adair, Alan J. Pearce, Catherine M. Said, Elizabeth Ozanne, y Meg M. Morris. "Effectiveness and Feasibility of Virtual Reality and Gaming System Use at Home by Older Adults for Enabling Physical Activity to Improve Health-related Domains: A Systematic Review."
Age & Ageing 43, no. 2 (2014): 188-196.
Copiado correctamente al portapapeles
Error al copiar al portapapeles
Cita MLA (9a ed.)
Miller, Kimberly J., et al. "Effectiveness and Feasibility of Virtual Reality and Gaming System Use at Home by Older Adults for Enabling Physical Activity to Improve Health-related Domains: A Systematic Review."
Age & Ageing, vol. 43, no. 2, 2014, pp. 188-196.
Copiado correctamente al portapapeles
Error al copiar al portapapeles
Precaución: Estas citas no son 100% exactas.