Cita APA (7a ed.)
Miller, K. J., Adair, B. S., Pearce, A. J., Said, C. M., Ozanne, E., & Morris, M. M. (2014). Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: A systematic review. Age & Ageing, 43(2), 188-196.
Cita Chicago Style (17a ed.)
Miller, Kimberly J., Brooke S. Adair, Alan J. Pearce, Catherine M. Said, Elizabeth Ozanne, y Meg M. Morris. "Effectiveness and Feasibility of Virtual Reality and Gaming System Use at Home by Older Adults for Enabling Physical Activity to Improve Health-related Domains: A Systematic Review." Age & Ageing 43, no. 2 (2014): 188-196.
Cita MLA (9a ed.)
Miller, Kimberly J., et al. "Effectiveness and Feasibility of Virtual Reality and Gaming System Use at Home by Older Adults for Enabling Physical Activity to Improve Health-related Domains: A Systematic Review." Age & Ageing, vol. 43, no. 2, 2014, pp. 188-196.
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