Emergence of Virtual Reality as a Tool for Upper Limb Rehabilitation: Incorporation of Motor Control and Motor Learning Principles.
The primary focus of rehabilitation for individuals with loss of upper limb movement as a result of acquired brain injury is the relearning of specific motor skills and daily tasks. This relearning is essential because the loss of upper limb movement often results in a reduced quality of life. Altho...
| Publicado en: | Physical Therapy Vol. 95; no. 3; pp. 415 - 426 |
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| Autores principales: | , , |
| Formato: | review tables/charts Journal Article |
| Publicado: |
Oxford University Press / USA
Mar2015
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=103767405&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 103767405 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 00319023 PTH jtl: Physical Therapy issn: 00319023 maglogo: N pubinfo: dt: Mar2015 vid: 95 iid: 3 pid: 10398 pub: Oxford University Press / USA artinfo: ui: 103767405 101301397 10.2522/ptj.20130579 103767405 ppf: 415 ppct: 11 formats: fmt: @attributes: type: P tig: atl: Emergence of Virtual Reality as a Tool for Upper Limb Rehabilitation: Incorporation of Motor Control and Motor Learning Principles. aug: au: Levin, Mindy F. Weiss, Patrice L. Keshner, Emily A. affil: School of Physical and Occupational Therapy, McGill University, 3654 Promenade Sir William Osier, Montreal, Quebec H3G 1Y5, Canada; Centre for Interdisciplinary Research in Rehabilitation, Jewish Rehabilitation Hospital, Laval, Quebec, Canada sug: subj: Upper Extremity Physiology Virtual Reality Utilization Neuromuscular Control Rehabilitation Methods Brain Injuries Rehabilitation Motor Skills Skill Acquisition Psychomotor Performance Neuronal Plasticity Brain Injuries Complications Movement Kinematics Central Nervous System Physiology Learning Feedback Virtual Reality Equipment and Supplies Virtual Reality Methods Therapeutic Exercise Problem Solving Motivation Reinforcement (Psychology) Functional Status Treatment Outcomes ab: The primary focus of rehabilitation for individuals with loss of upper limb movement as a result of acquired brain injury is the relearning of specific motor skills and daily tasks. This relearning is essential because the loss of upper limb movement often results in a reduced quality of life. Although rehabilitation strives to take advantage of neuroplastic processes during recovery, results of traditional approaches to upper limb rehabilitation have not entirely met this goal. In contrast, enriched training tasks, simulated with a wide range of low- to high-end virtual reality-based simulations, can be used to provide meaningful, repetitive practice together with salient feedback, thereby maximizing neuroplastic processes via motor learning and motor recovery. Such enriched virtual environments have the potential to optimize motor learning by manipulating practice conditions that explicitly engage motivational, cognitive, motor control, and sensory feedback-based learning mechanisms. The objectives of this article are to review motor control and motor learning principles, to discuss how they can be exploited by virtual reality training environments, and to provide evidence concerning current applications for upper limb motor recovery. The limitations of the current technologies with respect to their effectiveness and transfer of learning to daily life tasks also are discussed. pubtype: Academic Journal doctype: review tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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