A mobile gamification learning system for improving the learning motivation and achievements.

This paper aims to investigate how a gamified learning approach influences science learning, achievement and motivation, through a context-aware mobile learning environment, and explains the effects on motivation and student learning. A series of gamified learning activities, based on MGLS (Mobile G...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 31; no. 3; pp. 268 - 287
Autores principales: Su, C-H., Cheng, C-H.
Formato: clinical trial equations & formulas pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Jun2015
Acceso en línea:Ver este registro en EBSCOhost