A mobile gamification learning system for improving the learning motivation and achievements.
This paper aims to investigate how a gamified learning approach influences science learning, achievement and motivation, through a context-aware mobile learning environment, and explains the effects on motivation and student learning. A series of gamified learning activities, based on MGLS (Mobile G...
| Publicado en: | Journal of Computer Assisted Learning Vol. 31; no. 3; pp. 268 - 287 |
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| Autores principales: | , |
| Formato: | clinical trial equations & formulas pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Jun2015
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| Acceso en línea: | Ver este registro en EBSCOhost |