Rapid decisions from experience.

In many everyday decisions, people quickly integrate noisy samples of information to form a preference among alternatives that offer uncertain rewards. Here, we investigated this decision process using the Flash Gambling Task (FGT), in which participants made a series of choices between a certain pa...

Descripción completa

Detalles Bibliográficos
Publicado en:Cognition Vol. 131; no. 2; pp. 181 - 195
Autores principales: Zeigenfuse, Matthew D, Pleskac, Timothy J, Liu, Taosheng
Formato: Journal Article
Publicado: Elsevier B.V. May2014
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=103813364&site=ehost-live
header:
  @attributes:
    shortDbName: ccm
    uiTerm: 103813364
    longDbName: CINAHL Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    dissinfo:
    jinfo:
      jid:
        00100277
        3H9
      jtl: Cognition
      issn: 00100277
      maglogo: N
    pubinfo:
      dt: May2014
      vid: 131
      iid: 2
      pid: 1004
      pub: Elsevier B.V.
    artinfo:
      ui:
        103813364
        NLM24549141
        2012511237
        10.1016/j.cognition.2013.12.012
        NLM24549141
        PMC3959613
        103813364
      ppf: 181
      ppct: 14
      formats:
      tig:
        atl: Rapid decisions from experience.
      aug:
        au:
          Zeigenfuse, Matthew D
          Pleskac, Timothy J
          Liu, Taosheng
        affil: Psychologisches Institut, Universität Zürich, Binzmühlestrasse 14 Box 26, CH-8050 Zürich, Switzerland. Electronic address: m.zeigenfuse@psychologie.uzh.ch.
      sug:
        subj:
          Decision Making
          Female
          Gambling Psychosocial Factors
          Male
          Memory
          Psychomotor Performance
          Reaction Time Physiology
          Young Adult
          Female
          Male
      ab: In many everyday decisions, people quickly integrate noisy samples of information to form a preference among alternatives that offer uncertain rewards. Here, we investigated this decision process using the Flash Gambling Task (FGT), in which participants made a series of choices between a certain payoff and an uncertain alternative that produced a normal distribution of payoffs. For each choice, participants experienced the distribution of payoffs via rapid samples updated every 50ms. We show that people can make these rapid decisions from experience and that the decision process is consistent with a sequential sampling process. Results also reveal a dissociation between these preferential decisions and equivalent perceptual decisions where participants had to determine which alternatives contained more dots on average. To account for this dissociation, we developed a sequential sampling rank-dependent utility model, which showed that participants in the FGT attended more to larger potential payoffs than participants in the perceptual task despite being given equivalent information. We discuss the implications of these findings in terms of computational models of preferential choice and a more complete understanding of experience-based decision making.
      pubtype: Academic Journal
      doctype: Journal Article
      ougenre: Article
    language: English
    refInfo:
    holdings:
      @attributes:
        islocal: N