Using virtual reality in clinical practice: A multi-site exploratory study.
BACKGROUND: Virtual reality (VR) is a relatively new treatment tool with emerging evidence supporting its use in neurorehabilitation, although no information exists about how therapists use VR clinically. OBJECTIVE: This study's purpose was to document current practice in GestureTek VR use for inpat...
| Publicado en: | NeuroRehabilitation Vol. 35; no. 3; pp. 563 - 578 |
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| Autores principales: | , , , , , , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Sage Publications Inc.
2014
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=103913204&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 103913204 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 10538135 3RE jtl: NeuroRehabilitation issn: 10538135 maglogo: N pubinfo: dt: 2014 vid: 35 iid: 3 pid: 344 pub: Sage Publications Inc. place: Thousand Oaks, California artinfo: ui: 103913204 99178250 10.3233/NRE-141152 NLM25238866 103913204 ppf: 563 ppct: 15 formats: fmt: @attributes: type: P tig: atl: Using virtual reality in clinical practice: A multi-site exploratory study. aug: au: Glegg, Stephanie M.N. Holsti, Liisa Stanton, Sue Hanna, Steven Velikonja, Diana Ansley, Barbara Sartor, Denise Brum, Christine affil: Department of Occupational Science and Occupational Therapy, University of British Columbia, Vancouver, BC, Canada sug: subj: Physical Therapy Practice Virtual Reality Utilization Funding Source Multicenter Studies Pilot Studies Human Inpatients Brain Injuries Rehabilitation Glasgow Coma Scale Scales Descriptive Statistics Content Analysis ab: BACKGROUND: Virtual reality (VR) is a relatively new treatment tool with emerging evidence supporting its use in neurorehabilitation, although no information exists about how therapists use VR clinically. OBJECTIVE: This study's purpose was to document current practice in GestureTek VR use for inpatient acquired brain injury (ABI) rehabilitation as a benchmark for clinicians integrating the approach into practice, and to inform future research to improve its clinical applicability. METHODS: As part of a larger study examining barriers and facilitators to VR use, participating therapists at two rehabilitation centres documented descriptive data about client demographics and VR treatment programme characteristics for 29 ABI clients on their caseloads over eight months. RESULTS: Differences between the clinical population and published research samples were apparent. Treatment characteristics and several outcomes of interest paralleled those in the literature; however, novel outcome areas were identified as research gaps. By study's end, more than half of clients' VR programmes had been discontinued, for reasons consistent with documented barriers to VR use. CONCLUSIONS: These findings can help bridge the knowledge-to-action gap by informing the design of research that has high clinical relevance, and by providing a point of reference for clinicians incorporating VR into their practices. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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