Virtual rehabilitation in a school setting: is it feasible for children with cerebral palsy?
Purpose: To determine the feasibility of a school-based virtual rehabilitation intervention for children with cerebral palsy. Methods: A feasibility study was conducted using a mixed method approach. Participants were five children with cerebral palsy who were currently attending a rural school. Eac...
| Publicado en: | Disability & Rehabilitation: Assistive Technology Vol. 10; no. 1; pp. 19 - 27 |
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| Autores principales: | , , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Taylor & Francis Ltd
Jan2015
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=103925585&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 103925585 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 17483107 1X04 jtl: Disability & Rehabilitation: Assistive Technology issn: 17483107 maglogo: Y pubinfo: dt: Jan2015 vid: 10 iid: 1 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 103925585 99960668 10.3109/17483107.2013.832414 NLM24001213 103925585 ppf: 19 ppct: 8 formats: fmt: @attributes: type: P tig: atl: Virtual rehabilitation in a school setting: is it feasible for children with cerebral palsy? aug: au: Rosie, Juliet A. Ruhen, Shelley Hing, Wayne A. Lewis, Gwyn N. affil: Health and Rehabilitation Research Institute, AUT University Auckland New Zealand sug: subj: Virtual Reality Rehabilitation Methods Cerebral Palsy Rehabilitation Schools Human Funding Source Child Pilot Studies Questionnaires Interviews New Zealand Adolescence Male Female Clinical Assessment Tools Structured Interview Guides Child: 6-12 years Adolescent: 13-18 years Male Female ab: Purpose: To determine the feasibility of a school-based virtual rehabilitation intervention for children with cerebral palsy. Methods: A feasibility study was conducted using a mixed method approach. Participants were five children with cerebral palsy who were currently attending a rural school. Each child received an 8-week rehabilitation programme involving an Interactive Virtual Reality Exercise (IREX) system. The IREX was placed in the child's school for the duration of the intervention. Each child's programme was designed by a physiotherapist but supervised by a teacher aide at the school. Feasibility of the intervention was assessed through a questionnaire completed by the child and an interview conducted with the teacher supervisor. Results: The children all rated the IREX intervention as fun, easy to use, and beneficial for their arm. Categories from the supervisor interviews centred on resolving technical issues, the enjoyment of taking part due to the child's progress, and the central role of interacting with the child. Input from the research physiotherapist was critical to the success of the intervention. Conclusions: The IREX is feasible to implement in a school-based setting supervised by teachers. This provides an option for delivering physiotherapy to children in isolated areas who do not receive on-going therapy. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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