Using virtual robot-mediated play activities to assess cognitive skills.

Purpose: To evaluate the feasibility of using virtual robot-mediated play activities to assess cognitive skills. Method: Children with and without disabilities utilized both a physical robot and a matching virtual robot to perform the same play activities. The activities were designed such that succ...

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Publicado en:Disability & Rehabilitation: Assistive Technology Vol. 9; no. 3; pp. 231 - 242
Autores principales: Encarnação, Pedro, Alvarez, Liliana, Rios, Adriana, Maya, Catarina, Adams, Kim, Cook, Al
Formato: pictorial research tables/charts Journal Article
Publicado: Taylor & Francis Ltd May2014
Acceso en línea:Ver este registro en EBSCOhost
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      dt: May2014
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        atl: Using virtual robot-mediated play activities to assess cognitive skills.
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        au:
          Encarnação, Pedro
          Alvarez, Liliana
          Rios, Adriana
          Maya, Catarina
          Adams, Kim
          Cook, Al
        affil: Faculty of Engineering, Catholic University of Portugal Sintra Portugal
      sug:
        subj:
          Virtual Reality
          Robotics
          Cognition Evaluation
          Play and Playthings
          Human
          Funding Source
          Pilot Studies
          Videorecording
          Child
          Case Control Studies
          Cerebral Palsy
          Convenience Sample
          Psychological Tests
          Repeated Measures
          Analysis of Variance
          Data Analysis Software
          Confidence Intervals
          Post Hoc Analysis
          Wilcoxon Signed Rank Test
          Child: 6-12 years
      ab: Purpose: To evaluate the feasibility of using virtual robot-mediated play activities to assess cognitive skills. Method: Children with and without disabilities utilized both a physical robot and a matching virtual robot to perform the same play activities. The activities were designed such that successfully performing them is an indication of understanding of the underlying cognitive skills. Results: Participants' performance with both robots was similar when evaluated by the success rates in each of the activities. Session video analysis encompassing participants' behavioral, interaction and communication aspects revealed differences in sustained attention, visuospatial and temporal perception, and self-regulation, favoring the virtual robot. Conclusions: The study shows that virtual robots are a viable alternative to the use of physical robots for assessing children's cognitive skills, with the potential of overcoming limitations of physical robots such as cost, reliability and the need for on-site technical support.
      pubtype: Academic Journal
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    language: English
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