Assessing the Utility of a Virtual Environment for Enhancing Facial Affect Recognition in Adolescents with Autism.

Teenagers with autism spectrum disorder (ASD) and age-matched controls participated in a dynamic facial affect recognition task within a virtual reality (VR) environment. Participants identified the emotion of a facial expression displayed at varied levels of intensity by a computer generated avatar...

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Publicado en:Journal of Autism & Developmental Disorders Vol. 44; no. 7; pp. 1641 - 1651
Autores principales: Bekele, Esubalew, Crittendon, Julie, Zheng, Zhi, Swanson, Amy, Weitlauf, Amy, Warren, Zachary, Sarkar, Nilanjan
Formato: pictorial research tables/charts Journal Article
Publicado: Springer Nature Jul2014
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jul2014
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      pub: Springer Nature
      place: New York, New York
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        atl: Assessing the Utility of a Virtual Environment for Enhancing Facial Affect Recognition in Adolescents with Autism.
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        au:
          Bekele, Esubalew
          Crittendon, Julie
          Zheng, Zhi
          Swanson, Amy
          Weitlauf, Amy
          Warren, Zachary
          Sarkar, Nilanjan
        affil: Department of Electrical Engineering and Computer Science, Vanderbilt University, 518 Olin Hall 2400 Highland Avenue Nashville 37212 USA
      sug:
        subj:
          Facial Expression Education
          Autism Spectrum Disorder Therapy
          Virtual Reality Evaluation
          Mental Processes Education
          Emotions Education
          Human
          Funding Source
          Adolescence
          Matched Case Control
          Confidence Intervals
          Odds Ratio
          Eye Movement Measurements Equipment and Supplies
          Scales
          Questionnaires
          Descriptive Statistics
          Self Report
          Intelligence Tests
          Summated Rating Scaling
          Analysis of Variance
          Emotions Classification
          Post Hoc Analysis
          Graphical User Interface
          Comparative Studies
          Education Research
          Male
          Female
          Adolescent: 13-18 years
          Male
          Female
      ab: Teenagers with autism spectrum disorder (ASD) and age-matched controls participated in a dynamic facial affect recognition task within a virtual reality (VR) environment. Participants identified the emotion of a facial expression displayed at varied levels of intensity by a computer generated avatar. The system assessed performance (i.e., accuracy, confidence ratings, response latency, and stimulus discrimination) as well as how participants used their gaze to process facial information using an eye tracker. Participants in both groups were similarly accurate at basic facial affect recognition at varied levels of intensity. Despite similar performance characteristics, ASD participants endorsed lower confidence in their responses and substantial variation in gaze patterns in absence of perceptual discrimination deficits. These results add support to the hypothesis that deficits in emotion and face recognition for individuals with ASD are related to fundamental differences in information processing. We discuss implications of this finding in a VR environment with regards to potential future applications and paradigms targeting not just enhanced performance, but enhanced social information processing within intelligent systems capable of adaptation to individual processing differences.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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