Assessing the Utility of a Virtual Environment for Enhancing Facial Affect Recognition in Adolescents with Autism.
Teenagers with autism spectrum disorder (ASD) and age-matched controls participated in a dynamic facial affect recognition task within a virtual reality (VR) environment. Participants identified the emotion of a facial expression displayed at varied levels of intensity by a computer generated avatar...
| Publicado en: | Journal of Autism & Developmental Disorders Vol. 44; no. 7; pp. 1641 - 1651 |
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| Autores principales: | , , , , , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Springer Nature
Jul2014
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=103963191&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 103963191 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 01623257 AUT jtl: Journal of Autism & Developmental Disorders issn: 01623257 maglogo: N pubinfo: dt: Jul2014 vid: 44 iid: 7 pid: 237 pub: Springer Nature place: New York, New York artinfo: ui: 103963191 96535944 10.1007/s10803-014-2035-8 NLM24419871 103963191 ppf: 1641 ppct: 10 formats: fmt: @attributes: type: P tig: atl: Assessing the Utility of a Virtual Environment for Enhancing Facial Affect Recognition in Adolescents with Autism. aug: au: Bekele, Esubalew Crittendon, Julie Zheng, Zhi Swanson, Amy Weitlauf, Amy Warren, Zachary Sarkar, Nilanjan affil: Department of Electrical Engineering and Computer Science, Vanderbilt University, 518 Olin Hall 2400 Highland Avenue Nashville 37212 USA sug: subj: Facial Expression Education Autism Spectrum Disorder Therapy Virtual Reality Evaluation Mental Processes Education Emotions Education Human Funding Source Adolescence Matched Case Control Confidence Intervals Odds Ratio Eye Movement Measurements Equipment and Supplies Scales Questionnaires Descriptive Statistics Self Report Intelligence Tests Summated Rating Scaling Analysis of Variance Emotions Classification Post Hoc Analysis Graphical User Interface Comparative Studies Education Research Male Female Adolescent: 13-18 years Male Female ab: Teenagers with autism spectrum disorder (ASD) and age-matched controls participated in a dynamic facial affect recognition task within a virtual reality (VR) environment. Participants identified the emotion of a facial expression displayed at varied levels of intensity by a computer generated avatar. The system assessed performance (i.e., accuracy, confidence ratings, response latency, and stimulus discrimination) as well as how participants used their gaze to process facial information using an eye tracker. Participants in both groups were similarly accurate at basic facial affect recognition at varied levels of intensity. Despite similar performance characteristics, ASD participants endorsed lower confidence in their responses and substantial variation in gaze patterns in absence of perceptual discrimination deficits. These results add support to the hypothesis that deficits in emotion and face recognition for individuals with ASD are related to fundamental differences in information processing. We discuss implications of this finding in a VR environment with regards to potential future applications and paradigms targeting not just enhanced performance, but enhanced social information processing within intelligent systems capable of adaptation to individual processing differences. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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