An international consensus for assessing internet gaming disorder using the new DSM-5 approach.
Aims For the first time, the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) introduces nonsubstance addictions as psychiatric diagnoses. The aims of this paper are to (i) present the main controversies surrounding the decision to include internet gaming disorder, but not internet add...
| Publicado en: | Addiction Vol. 109; no. 9; pp. 1399 - 1407 |
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| Autores principales: | , , , , , , , , , , , , , |
| Formato: | tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Sep2014
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=103986509&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 103986509 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 09652140 AIO jtl: Addiction issn: 09652140 maglogo: Y pubinfo: dt: Sep2014 vid: 109 iid: 9 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 103986509 97443523 10.1111/add.12457 NLM24456155 103986509 ppf: 1399 ppct: 8 formats: fmt: @attributes: type: P tig: atl: An international consensus for assessing internet gaming disorder using the new DSM-5 approach. aug: au: Petry, Nancy M. Rehbein, Florian Gentile, Douglas A. Lemmens, Jeroen S. Rumpf, Hans-Jürgen Mößle, Thomas Bischof, Gallus Ran Tao Fung, Daniel S. S. Borges, Guilherme Auriacombe, Marc González Ibáñez, Angels Tam, Philip O’Brien, Charles P. affil: University of Connecticut School of Medicine, Farmington, CT, USA sug: subj: Internet Addiction Classification Behavior, Addictive DSM Video Games Psychosocial Factors Internet Addiction Diagnosis Internet Addiction Symptoms Diagnosis, Psychosocial Video Games Adverse Effects Deception ab: Aims For the first time, the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) introduces nonsubstance addictions as psychiatric diagnoses. The aims of this paper are to (i) present the main controversies surrounding the decision to include internet gaming disorder, but not internet addiction more globally, as a non-substance addiction in the research appendix of the DSM-5, and (ii) discuss the meaning behind the DSM-5 criteria for internet gaming disorder. The paper also proposes a common method for assessing internet gaming disorder. Although the need for common diagnostic criteria is not debated, the existence of multiple instruments reflect the divergence of opinions in the field regarding how best to diagnose this condition. Methods We convened international experts from European, North and South American, Asian and Australasian countries to discuss and achieve consensus about assessing internet gaming disorder as defined within DSM-5. Results We describe the intended meaning behind each of the nine DSM-5 criteria for internet gaming disorder and present a single item that best reflects each criterion, translated into the 10 main languages of countries in which research on this condition has been conducted. Conclusions Using results from this cross-cultural collaboration, we outline important research directions for understanding and assessing internet gaming disorder. As this field moves forward, it is critical that researchers and clinicians around the world begin to apply a common methodology; this report is the first to achieve an international consensus related to the assessment of internet gaming disorder. pubtype: Academic Journal doctype: tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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