Persistence temperament associated with children playing math games between touch panel and embodied interaction.
The different designs of various interactive gaming controllers affect posture and muscle loading of the body. It is assumed that prolonged exposure to the interactive gaming controllers can affect the effectiveness in using the game for the purposes of learning. This study explores the differences...
| Publicado en: | Journal of Computer Assisted Learning Vol. 29; no. 6; pp. 569 - 579 |
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| Autores principales: | , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Dec2013
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=104151013&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 104151013 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Dec2013 vid: 29 iid: 6 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 104151013 91734749 10.1111/jcal.12017 104151013 ppf: 569 ppct: 10 formats: tig: atl: Persistence temperament associated with children playing math games between touch panel and embodied interaction. aug: au: Jong, J-T. Hong, J-C. Yen, C-Y. affil: National Taiwan Normal University sug: subj: Video Games Equipment and Supplies Temperament Mathematics Learning Methods Touch Human Child, Preschool Purposive Sample Female Male Questionnaires Taiwan T-Tests Descriptive Statistics Data Analysis Software Funding Source Child, Preschool: 2-5 years Female Male ab: The different designs of various interactive gaming controllers affect posture and muscle loading of the body. It is assumed that prolonged exposure to the interactive gaming controllers can affect the effectiveness in using the game for the purposes of learning. This study explores the differences in behavioural responses among students with different temperaments regarding mathematic gameplay by comparing the touch-based and gesture-based interactive devices. The experiment was designed for 119 5-year-old kindergarten children, and valid data from 99 individuals were analysed for this study. The results indicated that participants in the touch-based interaction ( TBI) groups performed better than the participants in the gesture-based interaction ( GBI) groups with respect to numerical counting in both games. The results also showed that among all dimensions of temperaments, only persistence had a positive correlation to TBI. This implied that TBI was preferred over GBI for kindergarten children. Accordingly, e-learning designers should place more emphasis on TBI. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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