Understanding the Nintendo Wii and Microsoft Kinect consoles in long-term care facilities.

In recent years video game consoles, such as the Nintendo Wii™ and the Microsoft Kinect™, have been introduced into residential facilities. This paper presents a review of current studies documenting the benefits and detriments the Wii could have on adults aged 60 years and over in residential facil...

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Publicado en:Technology & Disability Vol. 25; no. 2; pp. 77 - 86
Autores principales: Marston, Hannah R., Greenlay, Scott, van Hoof, Joost
Formato: meta analysis research systematic review tables/charts Journal Article
Publicado: Sage Publications Inc. 2013
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Understanding the Nintendo Wii and Microsoft Kinect consoles in long-term care facilities.
      aug:
        au:
          Marston, Hannah R.
          Greenlay, Scott
          van Hoof, Joost
        affil: David R. Cheriton School of Computer Science, University of Waterloo, Waterloo, Canada
      sug:
        subj:
          Nursing Homes
          Video Games Utilization
          Gerontologic Care
          Physical Fitness
          Professional Practice, Evidence-Based
          Mental Health
          Social Participation
          Software
          Systematic Review
          Meta Analysis
          Aged
          Human
          Aged: 65+ years
      ab: In recent years video game consoles, such as the Nintendo Wii™ and the Microsoft Kinect™, have been introduced into residential facilities. This paper presents a review of current studies documenting the benefits and detriments the Wii could have on adults aged 60 years and over in residential facilities, concentrating on the common uses of the Wii in care facilities: maintaining physical fitness, promoting mental well-being, encouraging social interaction and both physical and mental rehabilitation. Furthermore, this paper discusses the potential use of the Microsoft Kinect in care for older persons. The Wii can have a positive impact on the physical and mental health of older adults living in care facilities, but additional work should still be conducted, including assessing the use of games outside of Wii Sports and Wii Fit and possible non-gaming application of the Wii in care for older adults. Results for the Wii display potential for use of the Kinect in care facilities but further exploration is required to assess the potential physical impact and interaction viability.
      pubtype: Academic Journal
      doctype:
        meta analysis
        research
        systematic review
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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