Understanding the Nintendo Wii and Microsoft Kinect consoles in long-term care facilities.
In recent years video game consoles, such as the Nintendo Wii™ and the Microsoft Kinect™, have been introduced into residential facilities. This paper presents a review of current studies documenting the benefits and detriments the Wii could have on adults aged 60 years and over in residential facil...
| Publicado en: | Technology & Disability Vol. 25; no. 2; pp. 77 - 86 |
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| Autores principales: | , , |
| Formato: | research systematic review tables/charts Journal Article |
| Publicado: |
Sage Publications Inc.
2013
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=104194899&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 104194899 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 10554181 3QS jtl: Technology & Disability issn: 10554181 maglogo: N pubinfo: dt: 2013 vid: 25 iid: 2 pid: 344 pub: Sage Publications Inc. place: Thousand Oaks, California artinfo: ui: 104194899 89094615 10.3233/TAD-130369 104194899 ppf: 77 ppct: 9 formats: fmt: @attributes: type: P tig: atl: Understanding the Nintendo Wii and Microsoft Kinect consoles in long-term care facilities. aug: au: Marston, Hannah R. Greenlay, Scott van Hoof, Joost affil: David R. Cheriton School of Computer Science, University of Waterloo, Waterloo, Canada sug: subj: Nursing Homes Video Games Utilization Gerontologic Care Physical Fitness Professional Practice, Evidence-Based Mental Health Social Participation Software Systematic Review Meta Analysis Aged Human Aged: 65+ years ab: In recent years video game consoles, such as the Nintendo Wii™ and the Microsoft Kinect™, have been introduced into residential facilities. This paper presents a review of current studies documenting the benefits and detriments the Wii could have on adults aged 60 years and over in residential facilities, concentrating on the common uses of the Wii in care facilities: maintaining physical fitness, promoting mental well-being, encouraging social interaction and both physical and mental rehabilitation. Furthermore, this paper discusses the potential use of the Microsoft Kinect in care for older persons. The Wii can have a positive impact on the physical and mental health of older adults living in care facilities, but additional work should still be conducted, including assessing the use of games outside of Wii Sports and Wii Fit and possible non-gaming application of the Wii in care for older adults. Results for the Wii display potential for use of the Kinect in care facilities but further exploration is required to assess the potential physical impact and interaction viability. pubtype: Academic Journal doctype: meta analysis research systematic review tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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