Vestibular rehabilitation using the Nintendo® Wii Balance Board - a user-friendly alternative for central nervous compensation.
Conclusion: The Nintendo® Wii Balance Board is a cost-effective and user-friendly alternative to other popular frequently used systems that aid vestibular compensation, particularly in elderly patients. In addition, further treatment in the home environment is possible. Objective: This cohort study...
| Published in: | Acta Oto-Laryngologica Vol. 133; no. 3; pp. 239 - 246 |
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| Main Authors: | , , , |
| Format: | pictorial research tables/charts Journal Article |
| Published: |
Taylor & Francis Ltd
Mar2013
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=104317836&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 104317836 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 00016489 B6D jtl: Acta Oto-Laryngologica issn: 00016489 maglogo: Y pubinfo: dt: Mar2013 vid: 133 iid: 3 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 104317836 85597479 10.3109/00016489.2012.732707 104317836 ppf: 239 ppct: 7 formats: fmt: @attributes: type: P tig: atl: Vestibular rehabilitation using the Nintendo® Wii Balance Board - a user-friendly alternative for central nervous compensation. aug: au: Sparrer, Ingo Duong Dinh, Thien An Ilgner, Justus Westhofen, Martin affil: Department of Otorhinolaryngology & Plastic Surgery, RWTH Aachen University, Aachen, Germany sug: subj: Video Games Balance Training, Physical Methods Vestibulocochlear Nerve Diseases Rehabilitation Human Prospective Studies Random Assignment Scales Pretest-Posttest Design Descriptive Statistics Adult Middle Age Aged Aged, 80 and Over Data Analysis Software Wilcoxon Rank Sum Test Male Female Confidence Intervals Adult: 19-44 years Middle Aged: 45-64 years Aged: 65+ years Aged, 80 & over Male Female ab: Conclusion: The Nintendo® Wii Balance Board is a cost-effective and user-friendly alternative to other popular frequently used systems that aid vestibular compensation, particularly in elderly patients. In addition, further treatment in the home environment is possible. Objective: This cohort study was designed to investigate the impact of the Nintendo® Wii Balance Board as a visual compensation device after acute vestibular neuritis. Methods: Subjects were randomly assigned to one of two treatment groups. Group A ( n = 37) performed customized exercises with the Nintendo® Wii Balance Board. Group B ( n = 34) performed only two elected exercises as a control group for comparison of the results. Both groups underwent additive therapy with steroids (intravenous) in decreasing doses (250 mg decreasing to 25 mg over 10 days). The Sensory Organization Test (SOT), Dizziness Handicap Inventory (DHI), Vertigo Symptom Scale (VSS), and Tinneti questionnaire were evaluated immediately before treatment (baseline), at the end of treatment, i.e. at day 5, and after 10 weeks. Results: The early use of a visual feedback system in the context of the balance training supports the central nervous vestibular compensation after peripheral labyrinthine disorders. Patients in group B (without training) required a longer in-patient stay (average 2.4 days, SD 0.4) compared with patients following early Wii rehabilitation. The absence of nystagmus under Frenzel's goggles in group A was observed 2.1 days (SD 0.5) earlier than in group B. Group A showed significantly better results in the SOT, DHI, VSS, and Tinneti questionnaire at all time points measured ( p < 0.05). pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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