Measuring flow experience in an immersive virtual environment for collaborative learning.
In contexts other than immersive virtual environments, theoretical and empirical work has identified flow experience as a major factor in learning and human-computer interaction. Flow is defined as a 'holistic sensation that people feel when they act with total involvement'. We applied the concept o...
| Publicado en: | Journal of Computer Assisted Learning Vol. 28; no. 4; pp. 350 - 366 |
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| Autores principales: | , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Aug2012
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=104469420&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 104469420 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Aug2012 vid: 28 iid: 4 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 104469420 77385624 10.1111/j.1365-2729.2011.00455.x 104469420 ppf: 350 ppct: 16 formats: tig: atl: Measuring flow experience in an immersive virtual environment for collaborative learning. aug: au: van Schaik, P. Martin, S. Vallance, M. affil: Teesside University, School of Social Sciences and Law, Middlesbrough, UK sug: subj: Collaboration Computer-Assisted Instruction Psychosocial Factors Virtual Reality Human Time Learning Methods Female Male Adult Robotics Visual Analog Scaling Discriminant Validity Descriptive Statistics Motivation Funding Source Adult: 19-44 years Female Male ab: In contexts other than immersive virtual environments, theoretical and empirical work has identified flow experience as a major factor in learning and human-computer interaction. Flow is defined as a 'holistic sensation that people feel when they act with total involvement'. We applied the concept of flow to modeling the experience of collaborative learning in an immersive virtual environment. The aims were, first, to psychometrically evaluate a measurement model of flow and, second, to test a structural model of flow. Pairs of small teams engaged in collaborative problem-solving tasks while communicating by way of an immersive virtual environment. Flow was measured after each session, using Guo and Poole's inventory for measuring flow in human-computer interaction. In relation to the first aim, partial-least-squares analysis demonstrated strong evidence for the measurement model. In relation to the second aim, the structural model was supported: the effect of learning-task characteristics on flow experience was mediated by its precursors, with extraneous variables held constant. It is reasoned that the experiment and resultant analysis of this work contributes to the development of measurement models and structural models of flow in immersive virtual environments. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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