Usability testing with children: an application of Pedactice and Ticese methods.
Graphic representation of clickable areas in computer interfaces should allow mental representations that facilitate system´s navigation during the cognitive process. If it doesn´t happen users can feel lost. When thinking about websites designed to children with both entertainment and educational i...
| Published in: | Work Vol. 41; pp. 822 - 827 |
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| Main Authors: | , , , |
| Format: | research tables/charts Journal Article |
| Published: |
Sage Publications Inc.
2012 Supplement
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=104523176&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 104523176 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 10519815 3RC jtl: Work issn: 10519815 maglogo: N pubinfo: dt: 2012 Supplement vid: 41 pid: 344 pub: Sage Publications Inc. place: Thousand Oaks, California artinfo: ui: 104523176 71928811 10.3233/wor-2012-0248-822 104523176 ppf: 822 ppct: 5 formats: fmt: @attributes: type: P tig: atl: Usability testing with children: an application of Pedactice and Ticese methods. aug: au: Soares, Marcelo M. Jacobs, Karen Carusi, Alessandra Mont'Alvão, Cláudia affil: Ergonomics Laboratory, Arts &Design Department, Pontifical Catholic University of Rio de Janeiro, PUC-Rio, Rua Marquês de São Vicente, 225, Gávea - Rio de Janeiro, RJ - Brazil sug: subj: Graphical User Interface Evaluation Task Performance and Analysis Methods Human Brazil Male Female Child Quantitative Studies Qualitative Studies Software Design Educational Technology Questionnaires Child: 6-12 years Male Female ab: Graphic representation of clickable areas in computer interfaces should allow mental representations that facilitate system´s navigation during the cognitive process. If it doesn´t happen users can feel lost. When thinking about websites designed to children with both entertainment and educational intention these systems must stimulates this kind of users. As many other activities for children nowadays, many system are commonly used as support for contents explored in school, as a complement. The design of theses educational systems must have the compromise to allow these users navigate and feel capable to explore every part of these interfaces. This paper is focusing the results of Ticese and Pedactice methods and shows the importance of these results as an exploratory phase in a bigger research that evaluates interfaces with children. Quantitative and qualitative data were collected related to structuring the user's mental model, influenced by the graphic representation of hypertext areas in a children's educational site. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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