Using Adaptive Difficulty to Optimize Videogame-Based Training Performance: The Moderating Role of Personality.
While videogames can easily be tailored to provide “adaptive training,” little research exists examining whether this benefit enhances training outcomes. The current study investigated three task difficulty manipulations and the moderating role of personality. Participants engaged in six 7-minute mi...
| Publicado en: | Military Psychology Vol. 24; no. 2; pp. 148 - 166 |
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| Autores principales: | , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Taylor & Francis Ltd
2012
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=104555694&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 104555694 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 08995605 7MP jtl: Military Psychology issn: 08995605 maglogo: N pubinfo: dt: 2012 vid: 24 iid: 2 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 104555694 74491215 10.1080/08995605.2012.672908 104555694 ppf: 148 ppct: 18 formats: fmt: @attributes: type: P tig: atl: Using Adaptive Difficulty to Optimize Videogame-Based Training Performance: The Moderating Role of Personality. aug: au: Bauer, Kristina N. Brusso, Robert C. Orvis, Karin A. affil: Department of Psychology, Old Dominion University, USA sug: subj: Video Games Utilization Military Training Task Performance and Analysis Personality Military Personnel Psychosocial Factors Human Teaching Methods Computer-Assisted Instruction Southeastern United States Adolescence Adult Male Female Experimental Studies Questionnaires Personality Assessment Maximum Likelihood Intraclass Correlation Coefficient Descriptive Statistics T-Tests Adolescent: 13-18 years Adult: 19-44 years Male Female ab: While videogames can easily be tailored to provide “adaptive training,” little research exists examining whether this benefit enhances training outcomes. The current study investigated three task difficulty manipulations and the moderating role of personality. Participants engaged in six 7-minute missions in a videogame-based training task. Openness to experience and neuroticism, but not conscientiousness, interacted with task difficulty condition such that trainees higher in these traits performed better over the course of training in the adaptive condition. These results suggest that adaptive training can result in the greatest performance improvement when the trainee's personality is suited to the instructional environment. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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