Patterns of interactive media use among contemporary youth.

The intensive use of interactive media has led to assertions about the effect of these media on youth. Rather than following the assumption of a distinct Net generation, this study investigates diversity in interactive media use among youth. Results from a pilot study show that contemporary youth ca...

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Publicado en:Journal of Computer Assisted Learning Vol. 27; no. 2; pp. 103 - 119
Autores principales: van den Beemt, A., Akkerman, S., Simons, P.R.J.
Formato: research tables/charts Journal Article
Publicado: Wiley-Blackwell Apr2011
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Apr2011
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        10.1111/j.1365-2729.2010.00384.x
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        atl: Patterns of interactive media use among contemporary youth.
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        au:
          van den Beemt, A.
          Akkerman, S.
          Simons, P.R.J.
        affil: Fontys Hogeschool ICT, Fontys University of Applied Sciences, The Netherlands
      sug:
        subj:
          Computers and Computerization Utilization
          Student Attitudes
          Human
          Netherlands
          Child
          Adolescence
          Young Adult
          Outcomes of Education
          Learning Methods
          Convenience Sample
          Questionnaires
          Cluster Analysis
          Chi Square Test
          Factor Analysis
          Goodness of Fit Chi Square Test
          Child: 6-12 years
          Adolescent: 13-18 years
      ab: The intensive use of interactive media has led to assertions about the effect of these media on youth. Rather than following the assumption of a distinct Net generation, this study investigates diversity in interactive media use among youth. Results from a pilot study show that contemporary youth can be divided into clusters based on the use of interactive media. These results call for a better understanding of these clusters and the characteristics of their members. The research question for this paper was: Can patterns be found in the interactive media activities and opinions of young people? We answer this question by a survey among 2138 Dutch students aged 9 to 23 in education levels ranging from primary to higher professional education. Four categories of interactive media activities were discerned using confirmatory factor analysis: interacting, performing, interchanging, and authoring. Four clusters of interactive media users, namely Traditionalists, Gamers, Networkers, and Producers were identified using cluster analysis. Behind these straightforward categories, complex patterns of user activities and opinions can be found. The implication is that education should be cautious in applying these media as learning tools, because contemporary students show diversity in the kinds of interactive media they prefer using.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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