Effectiveness of MMORPG-based instruction in elementary English education in Korea...massive multiplayer online role-playing game

This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-toface instruction and the independent v...

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Publicado en:Journal of Computer Assisted Learning Vol. 26; no. 5; pp. 370 - 379
Autores principales: Suh S, Kim SW, Kim N
Formato: research tables/charts Journal Article
Publicado: Wiley-Blackwell Oct2010
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Oct2010
      vid: 26
      iid: 5
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/j.1365-2729.2010.00353.x
        105012007
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        atl: Effectiveness of MMORPG-based instruction in elementary English education in Korea...massive multiplayer online role-playing game
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        au:
          Suh S
          Kim SW
          Kim N
        affil: Chuncheon National University of Education, Chuncheon 200-703, Korea. Email: ssuh@cnue.ac.kr
      sug:
        subj:
          Computer-Assisted Instruction In Infancy and Childhood
          English as a Second Language Education
          Analysis of Variance
          Child
          Collaboration
          Descriptive Statistics
          Female
          Human
          Learning Methods
          Male
          Multiple Regression
          Outcomes of Education
          Pretest-Posttest Design
          Schools, Elementary
          South Korea
          Students, Elementary
          T-Tests
          Univariate Statistics
          Video Games Utilization
          Child: 6-12 years
          Female
          Male
      ab: This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-toface instruction and the independent variables (gender, prior knowledge, motivation for learning, self-directed learning skills, computer skills, game skills, computer capacity, network speed, and computer accessibility) were examined to see how accurately achievement was predicted in MMORPG instruction. The results indicated that students studying English utilizing online role-playing games showed higher scores in areas of listening, reading, and writing than those who attended face-to-face instruction classes. It was also found that prior knowledge, motivation for learning, and network speed were factors affecting achievement in English learning. These findings suggest that MMORPGs can play an important role in improving English communicative skills.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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