Effectiveness of MMORPG-based instruction in elementary English education in Korea...massive multiplayer online role-playing game
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-toface instruction and the independent v...
| Publicado en: | Journal of Computer Assisted Learning Vol. 26; no. 5; pp. 370 - 379 |
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| Autores principales: | , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Oct2010
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=105012007&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 105012007 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Oct2010 vid: 26 iid: 5 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 105012007 2010785607 10.1111/j.1365-2729.2010.00353.x 105012007 ppf: 370 ppct: 9 formats: tig: atl: Effectiveness of MMORPG-based instruction in elementary English education in Korea...massive multiplayer online role-playing game aug: au: Suh S Kim SW Kim N affil: Chuncheon National University of Education, Chuncheon 200-703, Korea. Email: ssuh@cnue.ac.kr sug: subj: Computer-Assisted Instruction In Infancy and Childhood English as a Second Language Education Analysis of Variance Child Collaboration Descriptive Statistics Female Human Learning Methods Male Multiple Regression Outcomes of Education Pretest-Posttest Design Schools, Elementary South Korea Students, Elementary T-Tests Univariate Statistics Video Games Utilization Child: 6-12 years Female Male ab: This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-toface instruction and the independent variables (gender, prior knowledge, motivation for learning, self-directed learning skills, computer skills, game skills, computer capacity, network speed, and computer accessibility) were examined to see how accurately achievement was predicted in MMORPG instruction. The results indicated that students studying English utilizing online role-playing games showed higher scores in areas of listening, reading, and writing than those who attended face-to-face instruction classes. It was also found that prior knowledge, motivation for learning, and network speed were factors affecting achievement in English learning. These findings suggest that MMORPGs can play an important role in improving English communicative skills. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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