Increasing the geometric field of view in head mounted displays through proprioceptive task and multimodal feedback for effective close range interaction.

This article explores the synergistic interaction among the geometric field of view (GFOV), proprioceptive interaction and multimodal feedback in a virtual environment. We hypothesise that, with proprioceptive interaction and multimodal feedback, the GFOV can be set larger than its reference value o...

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Publicado en:Behaviour & Information Technology Vol. 29; no. 2; pp. 175 - 187
Autores principales: Yang U, Kim GJ
Formato: pictorial research tables/charts Journal Article
Publicado: Taylor & Francis Ltd Mar/Apr2010
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Mar/Apr2010
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      pub: Taylor & Francis Ltd
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        atl: Increasing the geometric field of view in head mounted displays through proprioceptive task and multimodal feedback for effective close range interaction.
      aug:
        au:
          Yang U
          Kim GJ
        affil: Digital Content Research Division, Electronics and Telecommunication Research Institute (ETRI), Daejon, Korea
      sug:
        subj:
          Data Display
          Feedback
          User-Computer Interface
          Virtual Reality
          Visual Perception
          Adult
          Analysis of Variance
          Computer Terminals
          Funding Source
          Human
          Male
          Questionnaires
          Adult: 19-44 years
          Male
      ab: This article explores the synergistic interaction among the geometric field of view (GFOV), proprioceptive interaction and multimodal feedback in a virtual environment. We hypothesise that, with proprioceptive interaction and multimodal feedback, the GFOV can be set larger than its reference value originally set to give similar distance perception when viewed with a given physical field of view of a head mounted display. This in turn would help a user carry out a task more effectively with the increased visibility. We tested our hypothesis with an experiment to measure the user's change in distance perception according to different values of egocentric GFOV and task/feedback conditions (15 subjects). Our experimental results have shown that, when coupled with proprioceptive interaction, the GFOV could be increased up to 170% of the reference without introducing change in user's distance perception. When additional visual and tactile feedback was introduced, the GFOV could be increased up to 200%. The results offer a useful guideline for designing multimodal interfaces for close range spatial tasks in virtual environments. In addition, it demonstrates one way to overcome the inadequacy of the narrow physical fields of view often found in most general purpose head mounted displays.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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