Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices.
Experiential learning is the process of creating knowledge through the transformation of experience and has been adopted in an increasing number of areas. This paper investigates the possibility of technological support for experiential learning. A learning activity flow (or script) and a mobile tec...
| Publicado en: | Journal of Computer Assisted Learning Vol. 23; no. 4; pp. 326 - 338 |
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| Autores principales: | , , , , |
| Formato: | clinical trial questionnaire/scale research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Aug2007
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=105269661&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 105269661 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Aug2007 vid: 23 iid: 4 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 105269661 105269661 2010457771 10.1111/j.1365-2729.2007.00237.x 105269661 ppf: 326 ppct: 12 formats: tig: atl: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices. aug: au: Lai C Yang J Chen F Ho C Chan T affil: Department of Computer Science and Information Engineering, National Central University, No. 300, Jhongda Rd., Jhongli City, Taoyuan County 32001, Taiwan. Email: laich@cl.ncu.edu.tw sug: subj: Computers, Hand-Held Utilization Experiential Learning In Infancy and Childhood Learning Methods In Infancy and Childhood Audiorecording Child Clinical Trials Computer-Assisted Instruction Curriculum Drawing Female Flowers Human Male Outcomes of Education Photography Pretest-Posttest Design Questionnaires Schools, Elementary Student Knowledge Student Satisfaction Students, Elementary Summated Rating Scaling Unpaired T-Tests Child: 6-12 years Female Male ab: Experiential learning is the process of creating knowledge through the transformation of experience and has been adopted in an increasing number of areas. This paper investigates the possibility of technological support for experiential learning. A learning activity flow (or script) and a mobile technology system were designed to facilitate students in experiential learning. An experiment was conducted on two fifth-grade classes at an elementary school, one class using personal digital assistants (PDAs) and the other working without them. The results indicate that mobile technologies are effective in improving knowledge creation during experiential learning. The interplay between the mobile technology affordances and the proposed learning flow for experiential learning is thoroughly discussed. pubtype: Academic Journal doctype: clinical trial questionnaire/scale research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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