Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices.

Experiential learning is the process of creating knowledge through the transformation of experience and has been adopted in an increasing number of areas. This paper investigates the possibility of technological support for experiential learning. A learning activity flow (or script) and a mobile tec...

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Publicado en:Journal of Computer Assisted Learning Vol. 23; no. 4; pp. 326 - 338
Autores principales: Lai C, Yang J, Chen F, Ho C, Chan T
Formato: clinical trial questionnaire/scale research tables/charts Journal Article
Publicado: Wiley-Blackwell Aug2007
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Aug2007
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      pub: Wiley-Blackwell
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        10.1111/j.1365-2729.2007.00237.x
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        atl: Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices.
      aug:
        au:
          Lai C
          Yang J
          Chen F
          Ho C
          Chan T
        affil: Department of Computer Science and Information Engineering, National Central University, No. 300, Jhongda Rd., Jhongli City, Taoyuan County 32001, Taiwan. Email: laich@cl.ncu.edu.tw
      sug:
        subj:
          Computers, Hand-Held Utilization
          Experiential Learning In Infancy and Childhood
          Learning Methods In Infancy and Childhood
          Audiorecording
          Child
          Clinical Trials
          Computer-Assisted Instruction
          Curriculum
          Drawing
          Female
          Flowers
          Human
          Male
          Outcomes of Education
          Photography
          Pretest-Posttest Design
          Questionnaires
          Schools, Elementary
          Student Knowledge
          Student Satisfaction
          Students, Elementary
          Summated Rating Scaling
          Unpaired T-Tests
          Child: 6-12 years
          Female
          Male
      ab: Experiential learning is the process of creating knowledge through the transformation of experience and has been adopted in an increasing number of areas. This paper investigates the possibility of technological support for experiential learning. A learning activity flow (or script) and a mobile technology system were designed to facilitate students in experiential learning. An experiment was conducted on two fifth-grade classes at an elementary school, one class using personal digital assistants (PDAs) and the other working without them. The results indicate that mobile technologies are effective in improving knowledge creation during experiential learning. The interplay between the mobile technology affordances and the proposed learning flow for experiential learning is thoroughly discussed.
      pubtype: Academic Journal
      doctype:
        clinical trial
        questionnaire/scale
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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