A bibliometric analysis of the scientific literature on Internet, video games, and cell phone addiction.
OBJECTIVES: The aim of this study was to locate the scientific literature dealing with addiction to the Internet, video games, and cell phones and to characterize the pattern of publications in these areas. METHODS: One hundred seventy-nine valid articles were retrieved from PubMed and PsycINFO betw...
| Publicado en: | Journal of the Medical Library Association Vol. 97; no. 2; pp. 102 - 108 |
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| Autores principales: | , , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
University of Pittsburgh, University Library System
Apr2009
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=105519464&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 105519464 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 15365050 PI8 jtl: Journal of the Medical Library Association issn: 15365050 maglogo: N pubinfo: dt: Apr2009 vid: 97 iid: 2 pid: 60406 pub: University of Pittsburgh, University Library System place: Pittsburgh, Pennsylvania artinfo: ui: 105519464 2010268744 10.3163/1536-5050.97.2.006 NLM19404500 105519464 ppf: 102 ppct: 6 formats: fmt: @attributes: type: P tig: atl: A bibliometric analysis of the scientific literature on Internet, video games, and cell phone addiction. aug: au: Carbonell X Guardiola E Beranuy M Bellés A affil: FPCEE Blanquerna, Universitat Ramon Llull, C/ Císter, 34, 08022 Barcelona, Spain. xaviercs@blanquerna.url.edu sug: subj: Behavior, Addictive Bibliometrics Internet Medical Literature Video Games Wireless Communications Computerized Literature Searching Funding Source Language Psycinfo PubMed Reference Databases Scholarship Vocabulary, Controlled Utilization Human ab: OBJECTIVES: The aim of this study was to locate the scientific literature dealing with addiction to the Internet, video games, and cell phones and to characterize the pattern of publications in these areas. METHODS: One hundred seventy-nine valid articles were retrieved from PubMed and PsycINFO between 1996 and 2005 related to pathological Internet, cell phone, or video game use. RESULTS: The years with the highest numbers of articles published were 2004 (n = 42) and 2005 (n = 40). The most productive countries, in terms of number of articles published, were the United States (n = 52), China (n = 23), the United Kingdom (n = 17), Taiwan (n = 13), and South Korea (n = 9). The most commonly used language was English (65.4%), followed by Chinese (12.8%) and Spanish (4.5%). Articles were published in 96 different journals, of which 22 published 2 or more articles. The journal that published the most articles was Cyberpsychology & Behavior (n = 41). Addiction to the Internet was the most intensely studied (85.3%), followed by addiction to video games (13.6%) and cell phones (2.1%). CONCLUSIONS: The number of publications in this area is growing, but it is difficult to conduct precise searches due to a lack of clear terminology. To facilitate retrieval, bibliographic databases should include descriptor terms referring specifically to Internet, video games, and cell phone addiction as well as to more general addictions involving communications and information technologies and other behavioral addictions. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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