An interactive Internet-based system for tracking upper limb motion in home-based rehabilitation.

In this paper, we introduce an interactive telecommunication system that supports video/audio signal acquisition, data processing, transmission, and 3D animation for post stroke rehabilitation. It is designed for stroke patients to use in their homes. It records motion exercise data, and immediately...

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Publicado en:Medical & Biological Engineering & Computing Vol. 46; no. 3; pp. 241 - 250
Autores principales: Zhang S, Hu H, Zhou H, Zhang, Shumei, Hu, Huosheng, Zhou, Huiyu
Formato: research Journal Article
Publicado: Springer Nature Mar2008
Acceso en línea:Ver este registro en EBSCOhost
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        atl: An interactive Internet-based system for tracking upper limb motion in home-based rehabilitation.
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          Zhang S
          Hu H
          Zhou H
          Zhang, Shumei
          Hu, Huosheng
          Zhou, Huiyu
        affil: Department of Computer Science, Shijiazhuang University, Shijiazhuang, Hebei, China
      sug:
        subj:
          Home Health Care
          Stroke Rehabilitation
          Telemedicine Methods
          Therapeutic Exercise Methods
          Upper Extremity Physiopathology
          Internet
          Stroke Physiopathology
          Human
      ab: In this paper, we introduce an interactive telecommunication system that supports video/audio signal acquisition, data processing, transmission, and 3D animation for post stroke rehabilitation. It is designed for stroke patients to use in their homes. It records motion exercise data, and immediately transfers this data to hospitals via the internet. A real-time videoconferencing interface is adopted for patients to observe therapy instructions from therapists. The system uses a peer-to-peer network architecture, without the need for a server. This is a potentially effective approach to reducing costs, allowing easy setup and permitting group-rehabilitation sessions. We evaluate this system using the following steps: (1) motion detection in different movement patterns, such as reach, drink, and reach-flexion; (2) online bidirectional visual telecommunication; and (3) 3D rendering using a proposed offline animation package. This evaluation has subjectively been proved to be optimal.
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        research
        Journal Article
      ougenre: Article
    language: English
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