The application of an occupational therapy nutrition education programme for children who are obese.

The aim of this study was to evaluate an occupational therapy nutrition education programme for children who are obese with the use of two interactive games. A quasi-experimental study was carried out at a municipal school in Fortaleza, Brazil. A convenient sample of 200 children ages 8-10 years old...

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Publicado en:Occupational Therapy International Vol. 15; no. 1; pp. 56 - 71
Autores principales: Munguba MC, Valdés MTM, da Silva CAB
Formato: research tables/charts Journal Article
Publicado: Wiley-Blackwell 2008
Acceso en línea:Ver este registro en EBSCOhost
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        10.1002/oti.244
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        atl: The application of an occupational therapy nutrition education programme for children who are obese.
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        au:
          Munguba MC
          Valdés MTM
          da Silva CAB
        affil: Postgraduate Program in Health Sciences, Universidade Federal do Rio Grande do Norte, Brazil
      sug:
        subj:
          Nutrition Education In Infancy and Childhood
          Pediatric Occupational Therapy
          Play and Playthings
          Pediatric Obesity Rehabilitation
          Brazil
          Chi Square Test
          Child
          Content Analysis
          Convenience Sample
          Descriptive Statistics
          Female
          Focus Groups
          Male
          Multimethod Studies
          Observational Methods
          P-Value
          Quasi-Experimental Studies
          Semi-Structured Interview
          Triangulation
          Human
          Child: 6-12 years
          Female
          Male
      ab: The aim of this study was to evaluate an occupational therapy nutrition education programme for children who are obese with the use of two interactive games. A quasi-experimental study was carried out at a municipal school in Fortaleza, Brazil. A convenient sample of 200 children ages 8-10 years old participated in the study. Data collection comprised a semi-structured interview, direct and structured observation, and focus group, comparing two interactive games based on the food pyramid (video game and board game) used individually and then combined. Both play activities were efficient in the mediation of nutritional concepts, with a preference for the board game. In the learning strategies, intrinsic motivation and metacognition were analysed. The attention strategy was most applied at the video game. We concluded that both games promoted the learning of nutritional concepts. We confirmed the effectiveness of the simultaneous application of interactive games in an interdisciplinary health environment. It is recommended that a larger sample should be used in evaluating the effectiveness of play and video games in teaching healthy nutrition to children in a school setting. Copyright (c) 2008 John Wiley & Sons, Ltd.
      pubtype: Academic Journal
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        research
        tables/charts
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      ougenre: Article
    language: English
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