The application of an occupational therapy nutrition education programme for children who are obese.
The aim of this study was to evaluate an occupational therapy nutrition education programme for children who are obese with the use of two interactive games. A quasi-experimental study was carried out at a municipal school in Fortaleza, Brazil. A convenient sample of 200 children ages 8-10 years old...
| Publicado en: | Occupational Therapy International Vol. 15; no. 1; pp. 56 - 71 |
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| Autores principales: | , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
2008
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=105898805&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 105898805 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 09667903 GPF jtl: Occupational Therapy International issn: 09667903 maglogo: Y pubinfo: dt: 2008 vid: 15 iid: 1 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 105898805 105898805 2009819208 10.1002/oti.244 NLM18288771 105898805 ppf: 56 ppct: 15 formats: fmt: @attributes: type: P tig: atl: The application of an occupational therapy nutrition education programme for children who are obese. aug: au: Munguba MC Valdés MTM da Silva CAB affil: Postgraduate Program in Health Sciences, Universidade Federal do Rio Grande do Norte, Brazil sug: subj: Nutrition Education In Infancy and Childhood Pediatric Occupational Therapy Play and Playthings Pediatric Obesity Rehabilitation Brazil Chi Square Test Child Content Analysis Convenience Sample Descriptive Statistics Female Focus Groups Male Multimethod Studies Observational Methods P-Value Quasi-Experimental Studies Semi-Structured Interview Triangulation Human Child: 6-12 years Female Male ab: The aim of this study was to evaluate an occupational therapy nutrition education programme for children who are obese with the use of two interactive games. A quasi-experimental study was carried out at a municipal school in Fortaleza, Brazil. A convenient sample of 200 children ages 8-10 years old participated in the study. Data collection comprised a semi-structured interview, direct and structured observation, and focus group, comparing two interactive games based on the food pyramid (video game and board game) used individually and then combined. Both play activities were efficient in the mediation of nutritional concepts, with a preference for the board game. In the learning strategies, intrinsic motivation and metacognition were analysed. The attention strategy was most applied at the video game. We concluded that both games promoted the learning of nutritional concepts. We confirmed the effectiveness of the simultaneous application of interactive games in an interdisciplinary health environment. It is recommended that a larger sample should be used in evaluating the effectiveness of play and video games in teaching healthy nutrition to children in a school setting. Copyright (c) 2008 John Wiley & Sons, Ltd. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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