One digital library, two undergraduate classes, and four learning modules: uses of a digital library in classrooms.
The KMODDL (kinematic models for design digital library) is a digital library based on a historical collection of kinematic models made of steel and bronze. The digital library contains four types of learning modules including textual materials, QuickTime virtual reality movies, Java simulations, an...
| Publicado en: | Journal of the American Society for Information Science & Technology Vol. 57; no. 10; pp. 1315 - 1326 |
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| Autores principales: | , , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Aug2006
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=106155821&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 106155821 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 15322882 IGD jtl: Journal of the American Society for Information Science & Technology issn: 15322882 maglogo: Y pubinfo: dt: Aug2006 vid: 57 iid: 10 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 106155821 106155821 2009244249 10.1002/asi.20449 106155821 ppf: 1315 ppct: 11 formats: tig: atl: One digital library, two undergraduate classes, and four learning modules: uses of a digital library in classrooms. aug: au: Pan B Gay G Saylor J Hembrooke H affil: 315 Beatty Center, College of Charleston, SC 29424; bp58@cornell.edu sug: subj: Computer-Assisted Instruction Libraries, Electronic User-Computer Interface Data Collection Funding Source Interviews Java Learning Methods Mathematics Pretest-Posttest Design Robotics Summated Rating Scaling T-Tests Human ab: The KMODDL (kinematic models for design digital library) is a digital library based on a historical collection of kinematic models made of steel and bronze. The digital library contains four types of learning modules including textual materials, QuickTime virtual reality movies, Java simulations, and stereolithographic files of the physical models. The authors report an evaluation study on the uses of the KMODDL in two undergraduate classes. This research reveals that the users in different classes encountered different usability problems, and reported quantitatively different subjective experiences. Further, the results indicate that depending on the subject area, the two user groups preferred different types of learning modules, resulting in different uses of the available materials and different learning outcomes. These findings are discussed in terms of their implications for future digital library design. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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