A few design perspectives on one-on-one digital classroom environment.
1 : 1 educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital classroom environment series and other studies, at...
| Publicado en: | Journal of Computer Assisted Learning Vol. 21; no. 3; pp. 181 - 190 |
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| Autores principales: | , , , , , , , , , |
| Formato: | tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Jun2005
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=106487686&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 106487686 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Jun2005 vid: 21 iid: 3 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 106487686 106487686 2005109135 10.1111/j.1365-2729.2005.00126.x 106487686 ppf: 181 ppct: 9 formats: tig: atl: A few design perspectives on one-on-one digital classroom environment. aug: au: Liang J Liu T Wang H Chang B Deng Y Yang J Chou C Ko H Yang S Chan T affil: Dept of Computer Science & Information Engineering National Central University, Chungli, Taiwan; steven@lst.ncu.edu.tw sug: subj: Computer-Assisted Instruction Learning Environment Learning Methods Wireless Communications ab: 1 : 1 educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital classroom environment series and other studies, attempts to describe a few valuable 1 : 1 design perspectives for educational computing inside the classroom. We try to describe the major components of the 1 : 1 digital classroom environment and classify the most important component, student devices, according to a set of features. Furthermore, based on the notion of computing affordance, a set of communication affordances are described. This set underpins three basic educational activities, namely: teacher-directed instruction, small group learning and individual learning. Finally, scenarios are exemplified for a few typical educational computing devices. This study concludes with a discussion of short- and long-term research possibilities. pubtype: Academic Journal doctype: tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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