A few design perspectives on one-on-one digital classroom environment.

1 : 1 educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital classroom environment series and other studies, at...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 21; no. 3; pp. 181 - 190
Autores principales: Liang J, Liu T, Wang H, Chang B, Deng Y, Yang J, Chou C, Ko H, Yang S, Chan T
Formato: tables/charts Journal Article
Publicado: Wiley-Blackwell Jun2005
Acceso en línea:Ver este registro en EBSCOhost
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        atl: A few design perspectives on one-on-one digital classroom environment.
      aug:
        au:
          Liang J
          Liu T
          Wang H
          Chang B
          Deng Y
          Yang J
          Chou C
          Ko H
          Yang S
          Chan T
        affil: Dept of Computer Science & Information Engineering National Central University, Chungli, Taiwan; steven@lst.ncu.edu.tw
      sug:
        subj:
          Computer-Assisted Instruction
          Learning Environment
          Learning Methods
          Wireless Communications
      ab: 1 : 1 educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital classroom environment series and other studies, attempts to describe a few valuable 1 : 1 design perspectives for educational computing inside the classroom. We try to describe the major components of the 1 : 1 digital classroom environment and classify the most important component, student devices, according to a set of features. Furthermore, based on the notion of computing affordance, a set of communication affordances are described. This set underpins three basic educational activities, namely: teacher-directed instruction, small group learning and individual learning. Finally, scenarios are exemplified for a few typical educational computing devices. This study concludes with a discussion of short- and long-term research possibilities.
      pubtype: Academic Journal
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      ougenre: Article
    language: English
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