Mobile learning with a mobile game: design and motivational effects.
Mobile technologies offer the opportunity to embed learning in a natural environment. This paper describes the design of the MobileGame prototype, exploring the opportunities to support learning through an orientation game in a university setting. The paper first introduces the scenario and then des...
| Publicado en: | Journal of Computer Assisted Learning Vol. 21; no. 3; pp. 204 - 217 |
|---|---|
| Autores principales: | , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Jun2005
|
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=106487687&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 106487687 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Jun2005 vid: 21 iid: 3 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 106487687 106487687 2005109137 10.1111/j.1365-2729.2005.00128.x 106487687 ppf: 204 ppct: 13 formats: tig: atl: Mobile learning with a mobile game: design and motivational effects. aug: au: Schwabe G Göth C affil: University of Zurich, Zurich, Switzerland; schwabe@ifi.unizh.ch sug: subj: Computer-Assisted Instruction Wireless Communications Adult Colleges and Universities Female Games Male Motivation Teaching Methods Funding Source Human Adult: 19-44 years Female Male ab: Mobile technologies offer the opportunity to embed learning in a natural environment. This paper describes the design of the MobileGame prototype, exploring the opportunities to support learning through an orientation game in a university setting. The paper first introduces the scenario and then describes the general architecture of the prototype. The main part of the paper focuses on the evaluation of design issues and the effects observed in two trials. Design issues include: Supporting work on the move poses difficult interface questions, the accuracy of current outdoor, and indoor positioning systems is still problematic and the game requires near real-time response time. The evaluation of the effects shows that features such as 'map-navigation' and 'hunting and hiding' lead to excitement and fun. The participants immerse into a mixed reality that augments both physical and social space. The game success is based on the motivating design of the game itself. The paper concludes with open issues for future research, especially with the need to thoroughly evaluate the learning benefits. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
|---|