Savannah: mobile gaming and learning?

This paper reports a study that attempts to explore how using mobile technologies in direct physical interaction with space and with other players can be combined with principles of engagement and self-motivation to create a powerful and engaging learning experience. We developed a mobile gaming exp...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 20; no. 6; pp. 399 - 410
Autores principales: Facer K, Joiner R, Stanton D, Reid J, Hull R, Kirk D
Formato: pictorial research Journal Article
Publicado: Wiley-Blackwell Dec2004
Acceso en línea:Ver este registro en EBSCOhost