Savannah: mobile gaming and learning?
This paper reports a study that attempts to explore how using mobile technologies in direct physical interaction with space and with other players can be combined with principles of engagement and self-motivation to create a powerful and engaging learning experience. We developed a mobile gaming exp...
| Publicado en: | Journal of Computer Assisted Learning Vol. 20; no. 6; pp. 399 - 410 |
|---|---|
| Autores principales: | , , , , , |
| Formato: | pictorial research Journal Article |
| Publicado: |
Wiley-Blackwell
Dec2004
|
| Acceso en línea: | Ver este registro en EBSCOhost |