Effect of computer game playing on baseline laparoscopic simulator skills.

BACKGROUND: Studies examining the possible association between computer game playing and laparoscopic performance in general have yielded conflicting results and neither has a relationship between computer game playing and baseline performance on laparoscopic simulators been established. OBJECTIVE:...

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Publicado en:Surgical Laparoscopy, Endoscopy & Percutaneous Techniques Vol. 23; no. 4; pp. 394 - 400
Autores principales: Halvorsen, Fredrik H, Cvancarova, Milada, Fosse, Erik, Mjåland, Odd
Formato: research Journal Article
Publicado: Lippincott Williams & Wilkins 2013 Aug
Acceso en línea:Ver este registro en EBSCOhost
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      dt: 2013 Aug
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      pub: Lippincott Williams & Wilkins
      place: Baltimore, Maryland
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        atl: Effect of computer game playing on baseline laparoscopic simulator skills.
      aug:
        au:
          Halvorsen, Fredrik H
          Cvancarova, Milada
          Fosse, Erik
          Mjåland, Odd
        affil: Department of Surgery, SSHF Kristiansand Hospital, Kristiansand tDepartment of Cardiothoracic Surgery §The Interventional Centre, Oslo University Hospital, Rikshospitalet Faculty Division Rikshospitalet, Medical Faculty tDepartment of Statistics, Medical Faculty, University of Oslo, Oslo, Norway.
      sug:
        subj:
          Clinical Competence Standards
          Computer Simulation
          Laparoscopy Standards
          Video Games
          Adolescence
          Dissection Standards
          Female
          Cholecystectomy
          Human
          Male
          Norway
          Psychomotor Performance
          User-Computer Interface
          Young Adult
          Adolescent: 13-18 years
          Female
          Male
      ab: BACKGROUND: Studies examining the possible association between computer game playing and laparoscopic performance in general have yielded conflicting results and neither has a relationship between computer game playing and baseline performance on laparoscopic simulators been established. OBJECTIVE: The aim of this study was to examine the possible association between previous and present computer game playing and baseline performance on a virtual reality laparoscopic performance in a sample of potential future medical students. DESIGN: The participating students completed a questionnaire covering the weekly amount and type of computer game playing activity during the previous year and 3 years ago. They then performed 2 repetitions of 2 tasks ('gallbladder dissection' and 'traverse tube') on a virtual reality laparoscopic simulator. Performance on the simulator were then analyzed for association to their computer game experience. SETTING: Local high school, Norway. PARTICIPANTS: Forty-eight students from 2 high school classes volunteered to participate in the study. RESULTS: No association between prior and present computer game playing and baseline performance was found. The results were similar both for prior and present action game playing and prior and present computer game playing in general. CONCLUSION: Our results indicate that prior and present computer game playing may not affect baseline performance in a virtual reality simulator.
      pubtype: Academic Journal
      doctype:
        research
        Journal Article
      ougenre: Article
    language: English
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