Effect of computer game playing on baseline laparoscopic simulator skills.
BACKGROUND: Studies examining the possible association between computer game playing and laparoscopic performance in general have yielded conflicting results and neither has a relationship between computer game playing and baseline performance on laparoscopic simulators been established. OBJECTIVE:...
| Publicado en: | Surgical Laparoscopy, Endoscopy & Percutaneous Techniques Vol. 23; no. 4; pp. 394 - 400 |
|---|---|
| Autores principales: | , , , |
| Formato: | research Journal Article |
| Publicado: |
Lippincott Williams & Wilkins
2013 Aug
|
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=107909140&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 107909140 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 15304515 N28 jtl: Surgical Laparoscopy, Endoscopy & Percutaneous Techniques issn: 15304515 maglogo: N pubinfo: dt: 2013 Aug vid: 23 iid: 4 pid: 433 pub: Lippincott Williams & Wilkins place: Baltimore, Maryland artinfo: ui: 107909140 107909140 2012217545 10.1097/SLE.0b013e31828e3c54 NLM23917595 107909140 ppf: 394 ppct: 6 formats: tig: atl: Effect of computer game playing on baseline laparoscopic simulator skills. aug: au: Halvorsen, Fredrik H Cvancarova, Milada Fosse, Erik Mjåland, Odd affil: Department of Surgery, SSHF Kristiansand Hospital, Kristiansand tDepartment of Cardiothoracic Surgery §The Interventional Centre, Oslo University Hospital, Rikshospitalet Faculty Division Rikshospitalet, Medical Faculty tDepartment of Statistics, Medical Faculty, University of Oslo, Oslo, Norway. sug: subj: Clinical Competence Standards Computer Simulation Laparoscopy Standards Video Games Adolescence Dissection Standards Female Cholecystectomy Human Male Norway Psychomotor Performance User-Computer Interface Young Adult Adolescent: 13-18 years Female Male ab: BACKGROUND: Studies examining the possible association between computer game playing and laparoscopic performance in general have yielded conflicting results and neither has a relationship between computer game playing and baseline performance on laparoscopic simulators been established. OBJECTIVE: The aim of this study was to examine the possible association between previous and present computer game playing and baseline performance on a virtual reality laparoscopic performance in a sample of potential future medical students. DESIGN: The participating students completed a questionnaire covering the weekly amount and type of computer game playing activity during the previous year and 3 years ago. They then performed 2 repetitions of 2 tasks ('gallbladder dissection' and 'traverse tube') on a virtual reality laparoscopic simulator. Performance on the simulator were then analyzed for association to their computer game experience. SETTING: Local high school, Norway. PARTICIPANTS: Forty-eight students from 2 high school classes volunteered to participate in the study. RESULTS: No association between prior and present computer game playing and baseline performance was found. The results were similar both for prior and present action game playing and prior and present computer game playing in general. CONCLUSION: Our results indicate that prior and present computer game playing may not affect baseline performance in a virtual reality simulator. pubtype: Academic Journal doctype: research Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
|---|