High Performance GPU-Based Fourier Volume Rendering.
Fourier volume rendering (FVR) is a significant visualization technique that has been used widely in digital radiography. As a result of its O(N2logN) time complexity, it provides a faster alternative to spatial domain volume rendering algorithms that are O(N3) computationally complex. Relying on t...
| Published in: | International Journal of Biomedical Imaging Vol. 2015; pp. 1 - 14 |
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| Main Authors: | , , |
| Format: | diagnostic images pictorial tables/charts Journal Article |
| Published: |
Wiley-Blackwell
2/19/2015
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=109149626&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 109149626 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 16874188 1WZI jtl: International Journal of Biomedical Imaging issn: 16874188 maglogo: N pubinfo: dt: 2/19/2015 vid: 2015 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 109149626 109149626 109149626 10.1155/2015/590727 109149626 ppf: 1 ppct: 13 formats: tig: atl: High Performance GPU-Based Fourier Volume Rendering. aug: au: Abdellah, Marwan Eldeib, Ayman Sharawi, Amr affil: Biomedical Engineering Department, Cairo University, Giza 12613, Egypt sug: subj: Edit and Review Computer Processor Graphics Power Time Algorithms ab: Fourier volume rendering (FVR) is a significant visualization technique that has been used widely in digital radiography. As a result of its O(N2logN) time complexity, it provides a faster alternative to spatial domain volume rendering algorithms that are O(N3) computationally complex. Relying on the Fourier projection-slice theorem, this technique operates on the spectral representation of a 3D volume instead of processing its spatial representation to generate attenuation-only projections that look like X-ray radiographs. Due to the rapid evolution of its underlying architecture, the graphics processing unit (GPU) became an attractive competent platform that can deliver giant computational raw power compared to the central processing unit (CPU) on a per-dollar-basis. The introduction of the compute unified device architecture (CUDA) technology enables embarrassingly-parallel algorithms to run efficiently on CUDA-capable GPU architectures. In this work, a high performance GPU-accelerated implementation of the FVR pipeline on CUDA-enabled GPUs is presented. This proposed implementation can achieve a speed-up of 117x compared to a single-threaded hybrid implementation that uses the CPU and GPU together by taking advantage of executing the rendering pipeline entirely on recent GPU architectures. pubtype: Academic Journal doctype: diagnostic images pictorial tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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