When a game supports prevocational math education but integrated reflection does not.

The present study addressed the effectiveness of an educational math game for improving proportional reasoning in prevocational education, and examined the added value of support in the form of reflection. The study compared four conditions: the game with reflection prompts, the game with reflection...

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Publicado en:Journal of Computer Assisted Learning Vol. 31; no. 5; pp. 462 - 481
Autores principales: Vrugte, J., Jong, T., Wouters, P., Vandercruysse, S., Elen, J., Oostendorp, H.
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Oct2015
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Oct2015
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/jcal.12104
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        atl: When a game supports prevocational math education but integrated reflection does not.
      aug:
        au:
          Vrugte, J.
          Jong, T.
          Wouters, P.
          Vandercruysse, S.
          Elen, J.
          Oostendorp, H.
        affil: Department of Instructional Technology, University of Twente, Enschede The Netherlands
      sug:
        subj:
          Video Games Utilization
          Mathematics Education
          Reflection
          Outcomes of Education Evaluation
          Human
          Netherlands
          Students, High School
          Male
          Female
          Adolescence
          Task Performance and Analysis
          Questionnaires
          Summated Rating Scaling
          Reliability
          Coefficient alpha
          Pretest-Posttest Design
          Analysis of Variance
          Descriptive Statistics
          Data Analysis Software
          Effect Size
          Multivariate Analysis of Variance
          Paired T-Tests
          Funding Source
          Adolescent: 13-18 years
          Male
          Female
      ab: The present study addressed the effectiveness of an educational math game for improving proportional reasoning in prevocational education, and examined the added value of support in the form of reflection. The study compared four conditions: the game with reflection prompts, the game with reflection prompts plus procedural information, the game with procedural information only and the game without additional support. It was found that students' proportional reasoning skill improved after playing the game. The game managed to target prevocational students with low prior knowledge, a group that has the potential to understand proportional reasoning but has not yet encountered the right learning situation to live up to their potential. However, it was also found that students need to be computational fluent to profit from the game. Furthermore, no added value of the support was found. The way the support was structured may have been too demanding for most of the students. The fact that the prevocational students (and specifically those with low prior knowledge) improved by playing the game is noteworthy, because the topic of proportional reasoning is demanding for this group of students who often have lower abilities as well as in some cases a high resistance to learning.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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