Texture reconstruction of 3D sculpture using non-rigid transformation.

Sculptures, one of the most important forms of cultural heritage, exist in numerous temples, towers and grottoes. The current generation of high precision 3D digital sculpture models is a primary reality-based modeling tool for digital documentation, archaeological research, virtual restoration, and...

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Publicado en:Journal of Cultural Heritage Vol. 16; no. 5; pp. 648 - 656
Autores principales: Zhang, Fan, Huang, Xianfeng, Fang, Wei, Zhang, Zhichao, Li, Deren, Zhu, Yixuan
Formato: Artículo
Publicado: Elsevier B.V. Sep2015
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Sep2015
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      pub: Elsevier B.V.
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        10.1016/j.culher.2014.11.004
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        atl: Texture reconstruction of 3D sculpture using non-rigid transformation.
      aug:
        au:
          Zhang, Fan
          Huang, Xianfeng
          Fang, Wei
          Zhang, Zhichao
          Li, Deren
          Zhu, Yixuan
        affil:
          State Key Laboratory of Information Engineering in Surveying, Mapping and Remote Sensing, Wuhan University, Wuhan 430079, China
          School of Remote Sensing and Information Engineering, Wuhan University, Wuhan 430079, China
      su:
        Texture analysis (Image processing)
        Image reconstruction
        Sculpture
        Three-dimensional imaging
        Cultural property
      sug:
        subj:
          Texture analysis (Image processing)
          Image reconstruction
          Sculpture
          Three-dimensional imaging
          Cultural property
      keyword:
        3D reconstruction
        Non-rigid transformation
        Sculpture models
        Texture mapping
        Thin-plate spline
      ab: Sculptures, one of the most important forms of cultural heritage, exist in numerous temples, towers and grottoes. The current generation of high precision 3D digital sculpture models is a primary reality-based modeling tool for digital documentation, archaeological research, virtual restoration, and digital exhibition. However, high precision texture mapping remains a challenge in high fidelity digital reconstruction of complex sculptures, especially in the areas of rich geometrical details. This paper proposes a method to texture mapping one image onto the sculpture model to deal with the mapping problem problems caused by the image distortion and the model deformation. Firstly, we use a rigid pinhole camera model to project the image onto the geometric model to acquire primary texture mapping, where direct linear transformation is employed to estimate the elements of exterior orientation of the texture image. Then, we propose a non-rigid transformation model, called weighted thin-plate spline (W-TPS), discuss the theoretical derivation and the establishment of the W-TPS function, and apply this model to adjust the primary texture mapping results. The proposed method can precisely project the image onto the geometrical model both globally and locally. We conduct three experiments to verify the efficiency and feasibility of the proposed method using the sculptures in Dunhuang Mogao Grottoes in western China, which was inscribed on World Heritage List by UNESCO in 1987.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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