A tangible programming tool for children to cultivate computational thinking.
Game and creation are activities which have good potential for computational thinking skills. In this paper we present T-Maze, an economical tangible programming tool for children aged 5-9 to build computer programs in maze games by placing wooden blocks. Through the use of computer vision technolog...
| Publicado en: | Scientific World Journal pp. 428080 - 428081 |
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| Autores principales: | , , |
| Formato: | research Journal Article |
| Publicado: |
Wiley-Blackwell
2014
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=109666152&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 109666152 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 1537744X 1BX5 jtl: Scientific World Journal issn: 1537744X maglogo: N pubinfo: dt: 2014 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 109666152 109666152 NLM24719575 2012544347 10.1155/2014/428080 NLM24719575 PMC3956636 109666152 ppf: 428080 ppct: 1 formats: tig: atl: A tangible programming tool for children to cultivate computational thinking. aug: au: Wang, Danli Wang, Tingting Liu, Zhen sug: subj: Thinking User-Computer Interface Software Female Video Games Creativeness Child, Preschool Human Psychotherapy Child Problem Solving Research, Medical Male Comparative Studies Multicenter Studies Evaluation Research Validation Studies Child, Preschool: 2-5 years Child: 6-12 years Female Male ab: Game and creation are activities which have good potential for computational thinking skills. In this paper we present T-Maze, an economical tangible programming tool for children aged 5-9 to build computer programs in maze games by placing wooden blocks. Through the use of computer vision technology, T-Maze provides a live programming interface with real-time graphical and voice feedback. We conducted a user study with 7 children using T-Maze to play two levels of maze-escape games and create their own mazes. The results show that T-Maze is not only easy to use, but also has the potential to help children cultivate computational thinking like abstraction, problem decomposition, and creativity. pubtype: Academic Journal doctype: research Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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