Designing Serious Game Interventions for Individuals with Autism.

The design of 'Serious games' that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interve...

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Publicado en:Journal of Autism & Developmental Disorders Vol. 45; no. 12; pp. 3820 - 3832
Autores principales: Whyte, Elisabeth, Smyth, Joshua, Scherf, K.
Formato: research systematic review tables/charts Journal Article
Publicado: Springer Nature Dec2015
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Dec2015
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      pub: Springer Nature
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        atl: Designing Serious Game Interventions for Individuals with Autism.
      aug:
        au:
          Whyte, Elisabeth
          Smyth, Joshua
          Scherf, K.
        affil: Department of Psychology, Pennsylvania State University, 110 Moore Building University Park 16802 USA
      sug:
        subj:
          Autism Spectrum Disorder Therapy
          Games Utilization
          Software Design
          Therapy, Computer Assisted
          Human
          Funding Source
          Virtual Reality
          Treatment Outcomes
          Cognitive Therapy Methods
          Learning
          Reward
          Systematic Review
          Child, Preschool
          Child
          Adolescence
          Feedback
          Child, Preschool: 2-5 years
          Child: 6-12 years
          Adolescent: 13-18 years
      ab: The design of 'Serious games' that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism. Participants who undergo these computer-based interventions often show little evidence of the ability to generalize such learning to novel, everyday social communicative interactions. This lack of generalized learning may result, in part, from the limited use of fundamental elements of serious game design that are known to maximize learning. We suggest that future computer-based interventions should consider the full range of serious game design principles that promote generalization of learning.
      pubtype: Academic Journal
      doctype:
        research
        systematic review
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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