Enhancing formal e-learning with edutainment on social networks.
This paper reports on the investigation of the possibilities of enhancing the formal e-learning process by harnessing the potential of informal game-based learning on social networks. The goal of the research is to improve the outcomes of the formal learning process through the design and implementa...
| Published in: | Journal of Computer Assisted Learning Vol. 31; no. 6; pp. 592 - 606 |
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| Main Authors: | , , , , |
| Format: | pictorial research tables/charts Journal Article |
| Published: |
Wiley-Blackwell
Dec2015
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=111357710&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 111357710 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Dec2015 vid: 31 iid: 6 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 111357710 111357710 111357710 10.1111/jcal.12108 111357710 ppf: 592 ppct: 14 formats: tig: atl: Enhancing formal e-learning with edutainment on social networks. aug: au: Labus, A. Despotović‐Zrakić, M. Radenković, B. Bogdanović, Z. Radenković, M. affil: Faculty of Organizational Sciences, University of Belgrade, Belgrade Serbia sug: subj: Education, Non-Traditional Social Media Computer-Assisted Instruction Human Male Female Young Adult Serbia Students, Undergraduate Descriptive Statistics Data Analysis Software Summated Rating Scaling Coefficient alpha Comparative Studies T-Tests Open-Ended Questionnaires Qualitative Studies Funding Source Male Female ab: This paper reports on the investigation of the possibilities of enhancing the formal e-learning process by harnessing the potential of informal game-based learning on social networks. The goal of the research is to improve the outcomes of the formal learning process through the design and implementation of an educational game on a social network and its integration with a learning management system (LMS) of an educational institution. As a proof of concept, a Facebook educational game that enables students to learn and test their knowledge was developed. Furthermore, the game was integrated with the Moodle LMS and the evaluation was performed within the e-learning system at the Faculty of Organizational Sciences, University of Belgrade. The results show that the application of social network edutainment in an e-learning ecosystem has a positive impact on both the students' results and their satisfaction with the learning process as a whole. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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