Assessment based on Serious Gaming Interactive Questions (SGIQ).

The case study presented in this paper describes the pedagogical aspects and collected experience in using e-learning tool named IPA-PBL. Improving assessments in the preparation for AMET's (Air Medical Evacuation and Transport) complex task of transfer of injured or sick patients from the place of...

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Publicado en:Journal of Computer Assisted Learning Vol. 31; no. 6; pp. 623 - 638
Autores principales: Šimić, G., Jevremović, A., Kostić, Z., Ðorđević, D.
Formato: case study pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Dec2015
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Dec2015
      vid: 31
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/jcal.12105
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        atl: Assessment based on Serious Gaming Interactive Questions (SGIQ).
      aug:
        au:
          Šimić, G.
          Jevremović, A.
          Kostić, Z.
          Ðorđević, D.
        affil: University of Defense, str. Generala Pavla Jurisica Sturma 33, 11000, Belgrade Serbia
      sug:
        subj:
          Virtual Reality
          Games
          Problem-Based Learning Methods
          Computer-Assisted Instruction Utilization
          Academic Performance Evaluation
          Human
          Survey Research
          User-Computer Interface
          Cluster Analysis
          Descriptive Statistics
          Data Analysis Software
          Task Performance and Analysis
          Systems Design
          Critical Care Education
          Decision Making, Clinical
          Correlational Studies
      ab: The case study presented in this paper describes the pedagogical aspects and collected experience in using e-learning tool named IPA-PBL. Improving assessments in the preparation for AMET's (Air Medical Evacuation and Transport) complex task of transfer of injured or sick patients from the place of accident to the hospital or between hospitals represents the main motive for developing this tool. In IPA-PBL, the problem-based learning is applied as a pedagogical strategy as well as a set of concrete methods implemented in the software. Together with the pedagogical model, specific domain ontology is designed. This way, the learner's knowledge can be analysed in order to collect the data necessary for dynamical adaptation of system behaviour. The results collected during the exploitation of IPA-PBL are compared without using the system. Statistical analysis as well as considerations and conclusions about them are also presented in the paper. The predominant number of trainees who participated in the survey expressed positive attitudes about the new interactive type of questions. Therefore, it is considered to extend using such questions not only in assessments but in other parts of the training process.
      pubtype: Academic Journal
      doctype:
        case study
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Unknown
    language: English
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