Enhancing Children's Social Emotional Functioning Through Virtual Game-Based Delivery of Social Skills Training.

Social skills training (SST) programs can be an effective means of improving children's social skills and behavior. However, significant time, financial, and opportunity barriers limit the number of children who can benefit from in-person SST programs. In this study, we conducted an initial evaluati...

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Publicado en:Journal of Child & Family Studies Vol. 25; no. 3; pp. 959 - 969
Autores principales: Craig, Ashley, Brown, Emily, Upright, James, DeRosier, Melissa
Formato: Artículo
Publicado: Springer Nature Mar2016
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Mar2016
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        10.1007/s10826-015-0274-8
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        atl: Enhancing Children's Social Emotional Functioning Through Virtual Game-Based Delivery of Social Skills Training.
      aug:
        au:
          Craig, Ashley
          Brown, Emily
          Upright, James
          DeRosier, Melissa
        affil: 3C Institute, 4364 S. Alston Ave, Suite 300 Durham 27713 USA
      su:
        Ability
        Analysis of variance
        Child development
        Social skills
        Virtual reality
        Training
        Analysis of covariance
        Statistical correlation
        Multivariate analysis
        Questionnaires
        Research funding
        Data analysis software
        Descriptive statistics
      sug:
        subj:
          Ability
          Analysis of variance
          Child development
          Social skills
          Virtual reality
          Training
          Analysis of covariance
          Statistical correlation
          Multivariate analysis
          Questionnaires
          Research funding
          Data analysis software
          Descriptive statistics
      keyword:
        Game-based learning
        Social skills training
        Social-emotional learning
        Game-based learning
        Social skills training
        Social-emotional learning
      ab: Social skills training (SST) programs can be an effective means of improving children's social skills and behavior. However, significant time, financial, and opportunity barriers limit the number of children who can benefit from in-person SST programs. In this study, we conducted an initial evaluation of the efficacy of Zoo U, an interactive online game for elementary-age children that translates evidence-based social emotional learning strategies into tailored social problem-solving scenes in a virtual world. Children were randomly assigned to either treatment (n = 23) or wait-list control (n = 24) and were compared on parent-report of their social and behavioral adjustment, as well as self-report of social self-efficacy, social satisfaction, and social skill literacy. Following participation in the Zoo U game-based SST program, the treatment group showed enhanced social skills in the areas of impulse control, emotion regulation, and social initiation, as well as more adaptive social behavior compared to the control group. Children in the treatment group also reported significant improvements in their feelings of social self-efficacy and social satisfaction, as well as higher social literacy at post-intervention compared to children in the control condition. This study provides preliminary evidence that a game-based approach to SST can be an effective method for improving children's social skills and enhancing social knowledge, functioning, and self-confidence. Discussion focuses on the need for further investigation to establish the role that game-based SST can play in supporting children's social growth and wellbeing.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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