Evoking Interactivity: Film and Videogame Intermediality Since the 1980s.
Videogames have become a huge presence in the entertainment media landscape. From Pac Man (Midway, 1980) to Grand Theft Auto (Rockstar Games, 1997-2013), gaming has gained a level of mainstream engagement that has resulted in particular games and characters becoming reference points for popular cult...
| Publicado en: | Adaptation Vol. 9; no. 1; pp. 98 - 113 |
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| Formato: | Artículo |
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Oxford University Press / USA
Mar2016
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| Acceso en línea: | Ver este registro en EBSCOhost |