A Virtual Reality-Cycling Training System for Lower Limb Balance Improvement.

Stroke survivors might lose their walking and balancing abilities, but many studies pointed out that cycling is an effective means for lower limb rehabilitation. However, during cycle training, the unaffected limb tends to compensate for the affected one, which resulted in suboptimal rehabilitation....

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Published in:BioMed Research International Vol. 2016; pp. 1 - 11
Main Authors: Yin, Chieh, Hsueh, Ya-Hsin, Yeh, Chun-Yu, Lo, Hsin-Chang, Lan, Yi-Ting
Format: equations & formulas pictorial research tables/charts Journal Article
Published: Wiley-Blackwell 3/6/2016
Online Access:View this record in EBSCOhost
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      dt: 3/6/2016
      vid: 2016
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1155/2016/9276508
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        atl: A Virtual Reality-Cycling Training System for Lower Limb Balance Improvement.
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          Yin, Chieh
          Hsueh, Ya-Hsin
          Yeh, Chun-Yu
          Lo, Hsin-Chang
          Lan, Yi-Ting
        affil: Department of Electronic Engineering, National Yunlin University of Science and Technology, Yunlin 64002, Taiwan
      sug:
        subj:
          Virtual Reality Methods
          Cycling
          Lower Extremity
          Balance Training, Physical Methods
          Stroke Rehabilitation
          Human
          Descriptive Statistics
          Questionnaires
          Data Analysis Software
          P-Value
          Paired T-Tests
          Male
          Female
          Middle Age
          Aged
          Adult
          Taiwan
          Pretest-Posttest Design
          Funding Source
          Middle Aged: 45-64 years
          Aged: 65+ years
          Adult: 19-44 years
          Male
          Female
      ab: Stroke survivors might lose their walking and balancing abilities, but many studies pointed out that cycling is an effective means for lower limb rehabilitation. However, during cycle training, the unaffected limb tends to compensate for the affected one, which resulted in suboptimal rehabilitation. To address this issue, we present a Virtual Reality-Cycling Training System (VRCTS), which senses the cycling force and speed in real-time, analyzes the acquired data to produce feedback to patients with a controllable VR car in a VR rehabilitation program, and thus specifically trains the affected side. The aim of the study was to verify the functionality of the VRCTS and to verify the results from the ten stroke patients participants and to compare the result of Asymmetry Ratio Index (ARI) between the experimental group and the control group, after their training, by using the bilateral pedal force and force plate to determine any training effect. The results showed that after the VRCTS training in bilateral pedal force it had improved by 0.22 (p=0.046) and in force plate the stand balance has also improved by 0.29 (p=0.031); thus both methods show the significant difference.
      pubtype: Academic Journal
      doctype:
        equations & formulas
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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