Design in Motion: Introducing Science/Animation.
The article focuses on scientific animations which include integration of computer-generated animation techniques with scientists' reliance on computer modeling as a means of conducting research. It states that digital animations come with their own epistemology which is called object-oriented (OO)...
| Publicado en: | Discourse: Journal for Theoretical Studies in Media & Culture Vol. 37; no. 3; pp. 175 - 193 |
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| Autores principales: | , |
| Formato: | Artículo |
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Wayne State University Press
Fall2015
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=114077219&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 114077219 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 15225321 NC3 jtl: Discourse: Journal for Theoretical Studies in Media & Culture issn: 15225321 maglogo: N pubinfo: dt: Fall2015 vid: 37 iid: 3 pid: 426 pub: Wayne State University Press artinfo: ui: 114077219 10.13110/discourse.37.3.0175 ppf: 175 ppct: 18 formats: fmt: @attributes: type: P size: 548KB tig: atl: Design in Motion: Introducing Science/Animation. aug: au: Banner, Olivia Ostherr, Kirsten su: Computer simulation Theory of knowledge Computer-generated imagery Object-oriented programming Data visualization Computer software sug: subj: Computer simulation Theory of knowledge Computer, computer peripheral and pre-packaged software merchant wholesalers Computer and Computer Peripheral Equipment and Software Merchant Wholesalers Computer and software stores Software publishers (except video game publishers) Computer-generated imagery Object-oriented programming Data visualization Computer software ab: The article focuses on scientific animations which include integration of computer-generated animation techniques with scientists' reliance on computer modeling as a means of conducting research. It states that digital animations come with their own epistemology which is called object-oriented (OO) programming whose programming differs from other forms of programming. It mentions that animations are assumed to be sufficient replacement for the visualization tools. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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