Feasibility of school-based computer-assisted robotic gaming technology for upper limb rehabilitation of children with cerebral palsy.

Introduction: We investigated the feasibility of using computer-assisted arm rehabilitation (CAAR) computer games in schools. Outcomes were children's preference for single player or dual player mode, and changes in arm activity and kinematics.Method: Nine boys and two girls with cerebral palsy (6–1...

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Detalles Bibliográficos
Publicado en:Disability & Rehabilitation: Assistive Technology Vol. 11; no. 4; pp. 281 - 289
Autores principales: Preston, Nick, Weightman, Andrew, Gallagher, Justin, Holt, Raymond, Clarke, Michael, Mon-Williams, Mark, Levesley, Martin, Bhakta, Bipinchandra
Formato: pictorial research tables/charts Journal Article
Publicado: Taylor & Francis Ltd May2016
Acceso en línea:Ver este registro en EBSCOhost